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The purpose of this course is to equip parents and educators with the knowledge of motivational theories and their application in real-life contexts. Following the storyline of two children, Bob and Sarah, course participants are presented with a variety of problem scenarios. These depict common motivational issues that the participants can resolve using the motivational principles described in the course. Through the various sessions, parents and educators will progressively build a repertoire of strategies that enable them to better understand the Gen Z learners and to enhance their motivation to learn. Course participants will also have the opportunity to check their own understanding through quizzes and to interact with one another through discussion forums. This course was created with the National Institute of Education at Nanyang Technological University, Singapore. About National Institute of Education (NIE) As an autonomous institute of the Nanyang Technological University, the National Institute of Education (NIE), Singapore, is Singapore’s national teacher education institute and plays a key role in the preparation of teachers and in the provision of teacher professional and school leadership development programmes. Its university-based teacher education programmes leverage the strong partnerships with the Ministry of Education and Singapore schools to develop teachers who are grounded in theory and strong in practice. As an institute within a world-class research university, NIE also offers rigorous graduate education in the form of masters and doctoral programmes for local and international students.
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    This course introduces teachers and interested adults to K12 blended and online learning. Participants will design a blended or online unit and develop one module to use with K12 students.
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      In this course you’ll focus on how the Internet has enabled new careers and changed expectations in traditional work settings, creating a new vision for the workplace of the future. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level. This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital “worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (careers and work), you’ll explore the following Impacts & Technology pairs -- Impacts (Getting jobs in new ways): technology based freelancing, Linkedin and how it changed the way we work Technology and Computing Concepts: Data retrieval, data vs metadata, SQL, Boolean logic (AND, OR, NOT) Impacts (Physical ties to work restricts people and businesses): work communication, the cloud, cloud computing, companies affected by ransomware attacks Technology and Computing Concepts: how the cloud works, FTP, cloud storage, clients and servers, scalability basics, fault tolerance, AWS, devops Impacts (Advancing your career in the fast moving technical world): digital technology changing jobs, online classes, machines replacing jobs, data science and artificial intelligence In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn how to effectively explore and critique curricular material you find and practice reviewing lesson plans, with a focus on material aimed at learning HTML. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”.
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        This course is intended as a first step for learners who seek to become producers of social science research. It is organized as an introduction to the design and execution of a research study. It introduces the key elements of a proposal for a research study, and explains the role of each. It reviews the major types of qualitative and quantitative data used in social science research, and then introduces some of the most important sources of existing data available freely or by application, worldwide and for China. The course offers an overview of basic principles in the design of surveys, including a brief introduction to sampling. Basic techniques for quantitative analysis are also introduced, along with a review of common challenges that arise in the interpretation of results. Professional and ethical issues that often arise in the conduct of research are also discussed. The course concludes with an introduction to the options for further study available to the interested student, and an overview of the key steps involved in selecting postgraduate programs and applying for admission. Learners who complete the course will be able to make an informed decision about whether to pursue advanced studies, and should be adequately prepared to write an application for postgraduate study that exhibits basic understanding of key aspects of social science research paradigms and methodologies. Explore the big questions in social science and learn how you can be a producer of social science research. Course Overview video: https://youtu.be/QuMOAlwhpvU Part 1 should be completed before taking this course: https://www.coursera.org/learn/social-science-study-chinese-society
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          Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have. State of the art theories from game studies, philosophy and media psychology will be used to help you understand how serious games work and how they appeal to players. The potential impact of gaming is addressed in detail by discussing persuasive games, which aim at changing the player's attitude. Throughout the MOOC, theoretical insights will be illustrated with playful animations and case studies of serious games that are developed by world-class companies in the city of Rotterdam. This MOOC is particularly interesting for you when you are a student considering to study digital media such as serious games, a professional interested in the opportunities these games may create for your organization, or a game developer who wants to know more about the impact serious games can have. Note that this MOOC will not teach you how to design a serious game. Watch the teaser for this MOOC here: https://www.youtube.com/watch?v=FqjY1KSsEx8 Are you ready to broaden your vision on serious games? Join this course and be inspired!
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            We are presently facing a potential extinction crisis for the order Primates (and many other life forms). In this course we will learn about threats to primate conservation globally. We will be using the, “Primates in Peril: The World’s 25 Most Endangered Primates 2018-2020” by Schwitzer et al. (2019) as a basis for the discussion of global primate populations. We will investigate conservation status, threats to conservations, success and failures within protecting our closest evolutionary cousins.
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              Developed by the Yale Center for Emotional Intelligence, Managing Emotions in Times of Uncertainty & Stress will provide participants with the knowledge, skills, and strategies to understand and manage their emotions and those of their students. The 10-hour online course is designed for school staff, including teachers, paraprofessionals, counselors, principals, and non-teaching staff in preK-12 schools.
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                Are you an educator? Have you ever wanted to understand more about how to design your class to make better use of educational technology – whether fully online or in blended contexts? Would you like to learn from those who have extensive practical experience with online technologies? The Learning to Teach Online (LTTO) MOOC will help you develop a working understanding of successful online teaching strategies that you can apply in your own practice. The course is based upon the multi award winning open educational resource developed by Dr Simon McIntyre and Karin Watson. Integrating online technologies into your teaching can be a challenging prospect, and it can be difficult to know how to approach it effectively for the benefit of both students and yourself. No one knows your own content and teaching strengths better than you, and the “one size fits all” formula doesn’t always suit everyone. No matter what type of technology you are interested in exploring or your level of experience, this course will help you draw on your teaching strengths and find the approach that is right for you, your students and your educational context. This course will guide you through your journey of understanding how online technologies can enhance your course design. You will have the opportunity to develop your understanding of effective online teaching practices and their relationship to the use of different technologies. You will also be encouraged to progressively design and reflect upon your own online learning activity, assessment or resource for use in your own class if you choose to undertake the course assignments.
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                  In the education of children with visual impairment, there is at present a global movement away from segregated special schooling, and towards inclusive neighbourhood schools. Inclusion provides an opportunity for everyone, teachers as well as learners, to become more acquainted about life with visual impairment and to overcome some of the barriers of difference which have existed in the past. But if it is to be successful, teachers and others require key skills and insights in order to create classroom environments which fully accommodate the learning needs of children with visual impairment. In this course, you will discover the visually impaired child by recognizing that there are many different eye conditions and that each affects learning and behavior differently. During the course, we will explore the Expanded Core Curriculum, which is a collection of content areas that teachers integrate into the core curriculum to give visually impaired learners access to knowledge that sighted learners gain through observation. You will also learn how to make your classroom, the content, your teaching, and the assessments accessible through curriculum differentiation strategies. By the end of the course you will have the necessary tools to create empowering classrooms where you can teach children with visual impairment in an inclusive, accessible, and attuned space. You will be able to purchase a Verified Certificate if you wish to show evidence of your achievements, but this is optional, and you may apply for Financial Aid if you are unable to pay the certificate fee.
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                    How do gamers cause things to happen when they hit buttons on their controller? How does the computer keep track of gamer's scores? This class teaches the concepts of nested loops, events, and variables. For each concept, we'll start by helping you connect real-world experiences you are already familiar with to the programming concept you are about to learn. Next, through a cognitively scaffolded process we'll engage you in developing your fluency with problem solving with nested loops, events, and variables in a way that keeps frustration at a minimum. Along the way you will learn about the common challenges or "bugs" students have with these concepts as well as ways to help them find and fix those concepts. You'll also be guided in running classroom discussions to help students develop deeper understanding of these concepts. Finally, you'll learn how to develop low-frustration learning experiences for learning programming via Parsons' Problems., Additionally, you will create an email to either a counselor, administrator or parent organization to help them understand the value of all students taking computer science.