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In this course you’ll focus on how “smart” devices have changed how we interact with others in personal ways, impacting how we stay connected in our increasingly mobile society. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level. This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital “worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (relationships), you’ll explore the following Impacts & Technology pairs -- Impacts (Keep me connected in a mobile society):, personal relationships, facebook, circle of friends Technology and Computing Concepts: algorithms, software engineering evolution, heuristics, computer runtime, big O notation, P vs NP Impacts (Making geography-based connections): findings friends, maps, geolocation Technology and Computing Concepts: data and binary, image encoding, pixels, how color pickers work, filters, blurs In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn about the current CSTA K-12 CS Standards and practice using them to review and apply to lesson plans, as well as how to apply the ICAP framework to connect your students’ engagement to active learning outcomes, such as through peer instruction. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”.
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    What does it mean to be educated? What are ways we become educated through different stages of our lives? Each individual takes a unique journey to and through education. Join us in exploring these questions and others, as learning happens in more places than a classroom. A Teach-Out is an online public educational event that sparks discussion and action around a topic of societal importance. This Teach-Out contains no quizzes and no certificate of completion, as it is not a course. You will be presented with videos, discussion questions, resources for further inquiry, and a call-to-action. The purpose of this Teach-Out event is to engage in a dialogue about education by exploring different perspectives, listening to the voices of others, and respectfully sharing your own experiences and thoughts. Emory would like to give a special thanks to Tara Westover, author of “Educated.” Emory selected Westover’s memoir as the 2019-2020 Common Read. The Common Reading program is an opportunity for all incoming first-year students and first year PhD students to engage in meaningful conversation through a community narrative. Developing a Teach-Out on topics related to Westover’s memoir, opens the conversation beyond Emory’s campus community and invites you to engage with one another no matter where you live.
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      This course will provide an overview of ADHD diagnosis and treatment. Course participants can expect to learn about ADHD as a developmental disorder that begins early in childhood, and participants will also learn about evidence-based approaches for diagnosing ADHD. Following that, two evidence-based treatment approaches (the Daily Report Card and Parenting Strategies) will be introduced. (Note these course activities are informational and are not intended to replace working with a licensed/trained professional). Learning Objectives: Students will be able to identify the behaviors characteristic of ADHD, the components of a diagnosis, and evidence-based treatment procedures that can be used in the school or home. 1. Identify the key areas of functional impairment, symptom presentation, and diagnostic decision-making for youth with ADHD. 2. Develop a behavioral intervention suitable for treating ADHD in the school setting. 3. Apply effective parenting and teaching strategies for supporting youth with ADHD in the home, classroom, and neighborhood.
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        Want to make a game that ends when you "catch" an object by clicking on it? Or maybe you get points based on how close you came? You'll do that in this class! This class teaches the concepts of conditional loops and if/else statements. For each concept, we'll start by helping you connect real-world experiences you are already familiar with to the programming concept you are about to learn. Next, through a cognitively scaffolded process we'll engage you in developing your fluency with problem solving with repeat until loops, while loops, and if/else statements in a way that keeps frustration at a minimum. Along the way you will learn about the common challenges or "bugs" students have with these concepts as well as ways to help them find and fix those concepts. You'll also be guided in running classroom discussions to help students develop deeper understanding of these concepts. Finally, you'll learn how to support interactive learning experiences among your students with Peer Instruction. Additionally, you will create a resource for your classroom to support an equitable classroom.
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          Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have. State of the art theories from game studies, philosophy and media psychology will be used to help you understand how serious games work and how they appeal to players. The potential impact of gaming is addressed in detail by discussing persuasive games, which aim at changing the player's attitude. Throughout the MOOC, theoretical insights will be illustrated with playful animations and case studies of serious games that are developed by world-class companies in the city of Rotterdam. This MOOC is particularly interesting for you when you are a student considering to study digital media such as serious games, a professional interested in the opportunities these games may create for your organization, or a game developer who wants to know more about the impact serious games can have. Note that this MOOC will not teach you how to design a serious game. Watch the teaser for this MOOC here: https://www.youtube.com/watch?v=FqjY1KSsEx8 Are you ready to broaden your vision on serious games? Join this course and be inspired!
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            We are presently facing a potential extinction crisis for the order Primates (and many other life forms). In this course we will learn about threats to primate conservation globally. We will be using the, “Primates in Peril: The World’s 25 Most Endangered Primates 2018-2020” by Schwitzer et al. (2019) as a basis for the discussion of global primate populations. We will investigate conservation status, threats to conservations, success and failures within protecting our closest evolutionary cousins.
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              Developed by the Yale Center for Emotional Intelligence, Managing Emotions in Times of Uncertainty & Stress will provide participants with the knowledge, skills, and strategies to understand and manage their emotions and those of their students. The 10-hour online course is designed for school staff, including teachers, paraprofessionals, counselors, principals, and non-teaching staff in preK-12 schools.
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                Are you an educator? Have you ever wanted to understand more about how to design your class to make better use of educational technology – whether fully online or in blended contexts? Would you like to learn from those who have extensive practical experience with online technologies? The Learning to Teach Online (LTTO) MOOC will help you develop a working understanding of successful online teaching strategies that you can apply in your own practice. The course is based upon the multi award winning open educational resource developed by Dr Simon McIntyre and Karin Watson. Integrating online technologies into your teaching can be a challenging prospect, and it can be difficult to know how to approach it effectively for the benefit of both students and yourself. No one knows your own content and teaching strengths better than you, and the “one size fits all” formula doesn’t always suit everyone. No matter what type of technology you are interested in exploring or your level of experience, this course will help you draw on your teaching strengths and find the approach that is right for you, your students and your educational context. This course will guide you through your journey of understanding how online technologies can enhance your course design. You will have the opportunity to develop your understanding of effective online teaching practices and their relationship to the use of different technologies. You will also be encouraged to progressively design and reflect upon your own online learning activity, assessment or resource for use in your own class if you choose to undertake the course assignments.
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                  In the education of children with visual impairment, there is at present a global movement away from segregated special schooling, and towards inclusive neighbourhood schools. Inclusion provides an opportunity for everyone, teachers as well as learners, to become more acquainted about life with visual impairment and to overcome some of the barriers of difference which have existed in the past. But if it is to be successful, teachers and others require key skills and insights in order to create classroom environments which fully accommodate the learning needs of children with visual impairment. In this course, you will discover the visually impaired child by recognizing that there are many different eye conditions and that each affects learning and behavior differently. During the course, we will explore the Expanded Core Curriculum, which is a collection of content areas that teachers integrate into the core curriculum to give visually impaired learners access to knowledge that sighted learners gain through observation. You will also learn how to make your classroom, the content, your teaching, and the assessments accessible through curriculum differentiation strategies. By the end of the course you will have the necessary tools to create empowering classrooms where you can teach children with visual impairment in an inclusive, accessible, and attuned space. You will be able to purchase a Verified Certificate if you wish to show evidence of your achievements, but this is optional, and you may apply for Financial Aid if you are unable to pay the certificate fee.
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                    How do gamers cause things to happen when they hit buttons on their controller? How does the computer keep track of gamer's scores? This class teaches the concepts of nested loops, events, and variables. For each concept, we'll start by helping you connect real-world experiences you are already familiar with to the programming concept you are about to learn. Next, through a cognitively scaffolded process we'll engage you in developing your fluency with problem solving with nested loops, events, and variables in a way that keeps frustration at a minimum. Along the way you will learn about the common challenges or "bugs" students have with these concepts as well as ways to help them find and fix those concepts. You'll also be guided in running classroom discussions to help students develop deeper understanding of these concepts. Finally, you'll learn how to develop low-frustration learning experiences for learning programming via Parsons' Problems., Additionally, you will create an email to either a counselor, administrator or parent organization to help them understand the value of all students taking computer science.