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Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features . This course is considered volume two of "Blender Character Modeling for Beginners HD" Course where you learned to model a realistic human figure from scratch without any reference using a formula based system. You however will get to download the 3D character to use in this course as a starting point or simply use the character you already built using volume one or your own character. The art student will start by placing the required bones onto a realistic human figure model and learn at the same time how to develop it into an advance rigging system. Riven Phoenix will explain in detail many aspects of rigging step-by-step and show the student how to understand and build an advance knowledge of blender's internal rigging system for human character motion. Students will with this course become very intimate with blender's complex rigging system which they can apply to any 3D character. This course is designed to teach art students how to use blender's rigging system from the ground up and become more confident with it to develop their own rigging systems from scratch. Each step is explained clearly so the student can follow along with ease. Blender's rigging system is a very complex subject to understand so Riven Phoenix will explain in detail how to understand and use the rigging system for students who are completely new to this subject. Great care has been taken to explain in detail this complex subject matter.
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    Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation. In this course you will learn about Blender's interface and fundamental concepts. In addition you will learn to: Create and transform objects; Use polygonal modeling tools to create your own objects; Map, texture and create materials of various types, including PBR materials with PBR textures; Lighten and render scenes using EEVEE and Cycles; Illuminate scenes using HDR images; Configure hierarchies between objects; Create simple animations. All topics are covered from both the theoretical and practical points of view.
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      In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you’ll examine: 1). Polygonal modelling techniques for building complex shapes and designs 2). NGons and topology optimization for enhancing and refining your meshes 3). Smooth shading and UV Seams for creating good looking meshes and texture designs 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs. More about the Instructor: Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
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        In this course, you learn how to build a Ninja game for mobile using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game. First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Is this course for me? Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too. Let's get started!
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          Learn how to create your own game characters in Blender 3D! Learn how to model, texture, rig, and animate a character in Blender 3D. Discover how to bring the character into Unity and set-up a character controller to move the character around. Build your skills so that you can create your own game characters in Blender. 3D Model and Sculpt a Game Character in Blender Use the Blender Retopology Tools Create UV Maps and Bake Texture Maps in Blender Use Texture Painting Tools in Blender Rig a 3D Character with the Rigify Add-on in Blender Animate Game Cycles for a Game Character in Blender Import a Blender 3D Character to Unity Set-up a Character Controller in Unity Create Your Own Game Characters! Learning to create your own game characters opens the door for you to create the incredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world. Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry. Content and Overview In this Intermediate Blender course you’ll create a game character from the first polygon to the final controllable character in the Unity game engine. Throughout the course you’ll learn about the Blender modeling, texturing, rigging, and animation tools. You’ll learn the techniques and strategies needed to tackle a complex project such as this, so you can bring your own characters to life. In the first section we will create a character using the sculpting tools in Blender. We will model a base mesh using box modeling techniques, and then we will use the Multiresolution modifier in Blender to create high-resolution detail on the character. We will then use the Blender retopology tools, the Grease Pencil and the BSurfaces tools, to create a low resolution version of our high-resolution sculpt. And we will bake Normal and Ambient Occlusion maps in Blender, from the hi-res sculpt to the low-poly mesh. We will then import these texture maps into Unity and test them on our character in-game. We will look at some of the unique issues regarding UV mapping a character in Blender. We will use the UV mapping tools in Blender to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. And we will look at the Texture Painting tools in Blender and how to use them to create texture maps for the character. Then we will use the Blender Rigify add-on to create a basic rig for our game character. You’ll learn how to prep the character for rigging and generate the base rig. We will then generate the control objects of the rig and go over the various controls and how they can be used during animation. From there we will adjust the weights of the character in Blender using vertex groups, and parent the character’s war hammer and shield to the rig. You’ll then learn the basics of creating animation cycles for a game character in Blender. We’ll use Blender’s Graph Editor and Dope Sheet to animate the Idle and Run animations, as well as create a Jump Pose. Finally, we will take it all into Unity and write some code to get our character running and jumping through a test level. "I love your tutorials! For the first time, I'm able to understand Blender! Thank you so much!" -Jade W "Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can't wait to see what you do next! -theLegendofSamuel "I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach B
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            Blender is a fantastic platform which enables you to make quality 3D models which can be exported to any game engine, 3D printer, or other software. Learn how to create 3D Models and Assets for games using Blender. In this course we will teach you all you need to know to get started with this powerful program and guide you through the creation of your first model. You will applying your new skills immediately by cratering a low poly landscape. We'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life What will you learn? How to use Blender and understand it's interface Understand the principles of modelling Create 3D models with simple colours Create your own materials UV map and unwrap your models Add lighting to make your scene really stand out Export your models to external applications like Unity. Start creating now!
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              Do you want to move from just playing games to developing them? Do you wish to play the games created by you? Unity 5 has become the leader among game development engines. Blender is known in the 3D graphics world as the open-source tool of choice for generating graphical products. Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Game Development with Unity and Blender is Packt’s Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. This Learning Path first introduces the Unity engine. It shows how to use the interface and how to build levels, and culminates in the creation of a simple game. The core features and fundamentals are explored in a fun and practical way, encouraging the development of real-world projects while establishing a solid understanding of game development principles. Develop your Unity skills further by exploring scripting and gameplay mechanics. You’ll understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you’ll move onto building a solid foundation for engineering more complex behaviors. Finally, learn how to implement game logic and basic artificial intelligence, and deploy the game for others to play. The goal of this course to help you master the skills required to develop your dream game from scratch. . About the Authors: This Learning Path is authored by some of the best in the field. Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. Lee Zhi Eng is a 3D artist-turned-programmer who is currently the co-founder cum chief technical executive at Reonyx Tech, a technology firm based in Malaysia. Before he co-founded the company, he worked as an artist and programmer in several game studios before becoming a part-time lecturer for two years at a university, teaching game development subjects related to Unity Engine and Unreal Engine.
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                We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback. Create a professional 3D model for video games and more! No prior knowledge required. Learn to Use and Master Blender Learn how to create a full 3D environment as well as multiple props to use for all your 3D modelling projects! A wildly successful Kickstarter funded this course Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. These courses are ​project-based .​ You will not learn a bunch of useless coding practices. At the end of this course, you will have an ​ AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable ​skills immediately . Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too! Let's get started! Enroll now to join the Mammoth community!
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                  This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you're interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver's seat. You'll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, basic animation, assigning uvs, applying materials, textures and more.
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                    Here is a complete training dedicated to the creation of natural scenes in Blender 2.7. Blender is a free 3D software and opensource. During this training you will learn all the steps to create realistic and ready to render assets. Several packs of assets are included in the training. Discover a complete workflow to create three scenes of nature. Apprehend the interface and keyboard shortcuts for better efficiency. Get some polygonal modeling basics. Discover the tools of sculpting, texturing and shading. The creation of natural environments with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wishing to update its knowledge. From the freelance graphic designer to the illustrator wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.