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This course provides a full guide on trading card game battle mechanics. The material in this course is divided into 6 Sections. Section 1 features a short introduction to the course. In Section 2 we will focus on making cards. We will use Unity UI features to create both faces and card backs of our cards. Spell cards and creature cards will be designed a bit differently. Creature cards will have distinctive oval frames around creature images. You will learn how to rotate cards that are made with Unity UI properly. We will do some scripting to make a simple system that will allow us to create and edit our cards as assets in Unity. In Section 3 we will continue working on different visual elements: mana pools, rope timer, hero portraits, end turn button and so on. By the end of this Section we will assemble a visual layout of our Battle Scene that our players will see in the final version of the game. We will also explore several scripts that will help us drag cards in the game, organize and display enlarged previews of cards and creatures. In Section 4 we will prepare our project for bringing in all the scripts that will handle Logic in our game. We`ll start by taking a look at a small slideshow that will explain the relationship between Visual and Logical parts of our game. We`ll add several new Visual features – Damage Effects that will display amounts of damage taken by creatures or heroes in the game, a simple system that will show messages in the start of each turn and targeted dragging for spell cards and creature attacks. Section 5 is the most complicated Section of this course in terms of scripting. We`ll bring all the remaining scripts, including all the Logic scripts into our project. Our goal for this Section is to establish the most basic game mechanics of drawing cards from deck, playing creatures onto the battlefield and attacking either our opponent`s hero or his creatures. We will also discuss turn management and test our burning rope timer. In the final section of this course you will learn to create spell and creature effects for your game. Creature effects might be caused when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…). We will also take a look at a simple AI script that will control our opponent`s behavior and let us play this game against the computer. I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course. All these assets that are used to create cards, creatures, hero powers and other game elements are free for commercial use and available for download with this course. You can find detailed info on art and scripting assets and links to some other useful resources in the Credits file that you can download with this course.
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    In this Course you'll learn how to create a Match 3 like the amazing Candy Crush Saga in Unity Game Engine. The concept is based match 3 or more Candys or such in a row or column. We create it as a 3D Game. This course is a Beginner Course , so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can. If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning! So we create several Systems which will give us enough freedom to: C# (Monodevelop) create any board size we like create our own Blobbs behaviors create a Auto Matching System create Auto Clear if no Matches are found on the Board Unity (2018.3) setting up our Blobbs create highlight and background Particles design our own User Interface with Score, matches left and a Star Meter using Physics for the Blobbs to fall down creating a Menu and simple Level Select Scene and of course a Game Scene Course Material I provide the following Material with the Course: 3 different Blobbs with animations 2 Star Textures  and a Border Texture as *.png You have to write the code on your own, i do not provide the final scripts! All other graphics for Menu's, Icons, Images or Buttons need to be created on your own. All Materials i provide are for education only and should not be in your final release! Conclusion In the end of this course you will have a fully functional Match 3 Style 3D Game. Challenge After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam. So what are you waiting for? Let's make your dream game a reality!! Level: Beginner / Intermediate Video Course Length: ~6 hours Unity Version required: 5.3+
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      In this Course you'll learn how to create Pinball games with Unity Engine. Physical games are loved by a lot Players all over the world. I will show you step by step how you can create Pinball Maschines. This course is a Beginner course , so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can. If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning! So we create Systems which will give us the freedom to: C# (Monodevelop) Pinball Missions (time based and non-time based) Editor Scripting Basic C# int, float, string, classes Lightshows for highlighting Targets using Sprites Unity (2019.1) Bumpers, Slingshot, Plunger, Flippers we create Game Logic for Losing & Scoring we create a Single Scene for just the Game we create a Game Over Panel we create 1 Simple Pinball Maschine we animate Bumpers and Targets we learn physics and all needed components Course Material I provide the following Material with the Course: Multiple 3D Models for the desk, you can always use your own. You have to write the code on your own, i do not provide the final scripts! All other graphics for Menu's, Icons, Images or Buttons need to be created on your own. All Materials i provide are for education only and should not be in your final release! Conclusion In the end of this course you will have a fully functional 3D Pinball Game. You just need to create your own menu scene and maybe more desks. Challenge After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam. So what are you waiting for? Let's make your dream game a reality!! Level: Beginner Video Course Length: ~9.5 hours Unity Version required: 5.6+
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        Do you want to build video games and Android apps? This course is for you! Pathfinding and Artificial Intelligence in Unity Learn to program game characters with pathfinding algorithms and NavMeshes. Learn game development with the A star algorithm and NavMesh data structure in this ultimate pathfinding game development course. Become an Android Developer You'll also start your path as an Android app developer with the cutting edge language Kotlin. You'll build a to do list app for Android, step by step and over the shoulder style. No experience is necessary to take this epic Mammoth Interactive course. Funded by a #1 Kickstarter Project from Mammoth Interactive Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses: Learn to Code in Kotlin by Building an Android App Machine Learning: Build Apps & Predictions & Analyze Data The Secret to Smoother Gameplay with Unity AI! Learn Unity AI by Making a Tank Game​! Learn artificial intelligence by building games and apps ​The Complete 2D Unity & AI for Games with Algorithms Course With artificial intelligence your ship character will learn to explore a planet. The ship will travel around craters, rocks, aliens and buildings in a 3D world. You will make a good pathfinding system to find the best path for the player to navigate to wherever you click. Learn to code for game development in Unity C#. Make a game that uses artificial intelligence. Make a path-finding algorithm. Use the A* algorithm to make a 2D game in Unity. Use a navigation mesh to add pathfinding logic to your game. Learn cutting-edge tools that will put you ahead of other game development. Learn to Code by Building Projects You'll learn to build a fully functioning app from scratch in the #1 platform for Android app development: Android Studio. You'll learn to code from the basics in Kotlin, the Android programming language taking Java by storm. Gain a practical understanding of coding in Kotlin and C#. Build your first Android app from a blank project. Learn to build and use SQL databases. Enroll Now for Lifetime Access
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          Enroll Now And Become A Professional Game Developer! This is the most comprehensive online course that will take you from beginner to creating stunning 2D & 3D games in Unity Game Engine! The course is completely project based, and we are going to create 5 games from scratch using Unity Game Engine. We will start with simple things so you will be comfortable even if you are using Unity for the first time. This also applies to your coding skills, if you did not code before, don't worry, we will deeply cover C# from basic to advanced features. I took advantage of my 3 years of online teaching experience and have structured this course in a professional way. I had beginners and intermediate game developers on my mind when I structured this course, so it will not only give you all the information you need as a beginner, but it will also teach you advanced game development techniques if you already know how to make games. Every section in the course starts with basic information about the specific topic, and slowly progresses in difficulty as we finish every video. You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you! Some of the things you will learn in the course: Unity's interface Importing Assets Organizing The Project Basic, Intermediate And Advanced C# Programming Basic AI(Artificial Intelligence) Advanced AI(Artificial Intelligence) Basic And Advanced Character Animations Sound FX And Music Basic, Intermediate And Advanced Particle FX Melee Battle Systems Boss Fights Procedural Level Generation Pooling Techniques Learn How To Use Unity's UI System Create And Animate Menus Create Animation Trigger Events With Mecanim Save And Load Your Game Data That And Much More Is Awaiting You In This Course If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!! What Is Your Risk By Taking This Course? Nothing!! If you are not satisfied with the course, I promise I will give you a full refund(within 30 days of purchase) of your money NO questions asked!! Enroll Now!! You Will Not Be Disappointed!
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            In this course, you learn how to build a 3D and 2D game with Unity® and Blender as well as Photoshop and Magicavoxel. This course is unique because we make both the code and the art for the game from scratch. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®. "At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don't have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. ​It is a great tutorial package with A HUGE library of steps​ . Highly recommended!" "The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character." Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel, Photoshop, and blender to make original art and assets. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too. Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way! We really hope you decide to purchase this course and take your knowledge to the next level. Let's get started. Enroll now to join the community!
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              Using the Unity Game Engine as Hobbiest is of course fun, but can also lead you to a good amount of money. In this Course i will talk about different ways to get your work with Unity monetized. I maybe open your Eyes a bit further and give you not just an Idea but a plan or solution to get something in return for your work with Unity. I will talk about the following content: Skill Set Mind Set The Recipe A Game Assets Teaching Freelancing In Game Ads & Purchases Skill Set Analysing or getting knowledge about Skills is crucial to montize your work. Mind Set I open your mind and probably change it, to think about yourself and your current and future mind set. The Recipe I introduce my recipe to you in which i explain a roadmap, to optimize your work. A Game I will talk about making Games and if it a good idea to monetize, and is what you want to create with Unity. Assets I will talk about Asset Creation and the idea behind it, in cases of monetization. Teaching Teaching can produce some income as well, but how does that work? I will explain it. Freelancing How can you monetize your work with freelance work? Is it good or bad? I will let you know. In Game Ads & Purchases I go over IAP and Ads and some strategies to implement them clever . Extra If you have questions or i forget to explain something, or you have a special request for your case, i will add more info's on request to dig a bit deeper. So ask me to do it, and i will go over it in more detail in new videos.
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                The goal of this course is to get you up and running with the latest tools and features new to Unity 2020.1. By the end of this course you will have a solid understanding of the most important new features and hands-on experience using each of them. If you use Unity, as a student or an industry professional, it is important that you keep up-to-date on the latest features and versions so that you can use them to build great games. Unity releases some documentation and resources but students often find these to be hard to understand. I created this course so that you could quickly master all of the top features of Unity 2020.1 using hands-on examples and easy-to-follow explanations. Unity and everything I use in this course is available for FREE, and I walk you step by step through downloading and installing anything you need. We will cover exciting new features like Visual Scripting (Unity’s version of the Blueprint system in Unreal), Mobile Device Simulation (an in-editor mobile device emulator), Camera Stacking, and more! A full section of this course is dedicated to teaching you Visual Scripting using Bolt, a new feature of Unity that is similar to Unreal’s blueprint system. Use Bolt when you want to build logic using a visual node based system instead of typing out C# code. The ultimate tool for beginners to Unity and a great resource for industry professionals to quickly prototype games, get ready to unlock the true power of Unity game development by learning Visual Scripting with Bolt! Are you ready to get up-and-running with Unity 2020.1 and master its latest features? Then click the “Enroll Now” button to the right to get started!
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                  Whether you’d like to create your own sci-fi or first person military shooter, third person action adventure, or even a role playing game, this Udemy course series provides the training you are looking for. Starting from a blank screen, we'll build all of the systems, together, step-by-step for a game called Dead Earth. Dead Earth is a commercial grade, first-person, action-survival game set in the modern post-apocalypse. As mankind’s last hope,you’ll traverse a fallen world ravaged by a lethal plague. The game presents players with a variety of dangerous environments where the fight for survival gets progressively more difficult as the story unfolds. The infection has manifested in a variety of terrifying ways, so you’ll face a varied set of enemies -- from enraged humanoids to total mutations whose origins are not fully understood. In this first course, we’ll setup our project and start populating the world. You'll learn how to create smart AI characters that think strategically and realistically navigate their environment, all while avoiding obstacles and pursuing the goals that you give them. You'll also learn how to tie the physics and animation systems together with the behaviors and states of your in-game characters. This will enable them to interact with their world and with the player physically and visually correctly. You’ll learn how and when to integrate ragdoll physics with the animation system to offer body part specific damage and more realistic death animations. You’ll even learn how to transition between ragdoll and standard animation systems as we reanimate zombies and other characters that are down, but not out. Along the way we'll discuss in detail concepts like A*, pathfinding and navigation, state machines, animation state machines, and much, much more. By the time we’re done, you’ll be able to fill your own worlds with noble companions, background characters, and deadly enemies that bring your games to life! Over the totality of this course series you'll build the full game from the ground up. You'll learn how to: Use state machine behaviors and animation curves to drive game logic. Create your own missions that chain together different series of game events, unlock additional items and uncover new areas of the world. Develop a complete first person arms/weapons management system with melee and ranged weapon support. Dive deep into the development of a robust and extensible artificial intelligence system that syncs with your characters’ animations. Design smart NPCs for your game who can interact with their world in very realistic ways. Build an in-game inventory system for players to manage their weapons, ammo, health boosters, mission items, and more. Assemble fully interactive worlds with working doors, elevators, cabinets and drawers. Learn how to use scripted events to drive your story line forward. Understand fundamental concepts in the field of game AI, like navigation and path-finding, state machines, animation state machines, and more. Find out how to import and animate multiple characters in less time using humanoid re-targeting Create custom interfaces for health bars, ammo, inventory items, and more. Develop your own audio log system for delivering storytelling elements. Use a combination of Umbra and custom technology to accelerate real-time lighting and shadows in graphics intensive scenes.
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                    "The videos are great and the course is interactive. Some of the things have been updated but the community and the instructor is very helpful a must buy for me." "This was a very nice course. Almost sad to have reached the end of it... Each mini-game section starts out from the beginning, like it was the first section of the course, so that makes it nice if you want to jump around and program a certain game first. It's not like each one builds on knowledge from the prior one, though after you've done a few, you start to know how the initial setup is going to go. It's also nice that you build everything - from the code to the art. I enjoyed creating my own 3-D artwork in Blender - much nicer than just being handed meshes by the instructor. Instructors are very thorough in their explanations." - Dave J. "The amount of detail that has gone into explaining the basics of coding is amazing, truly a great example of teaching." "I couldn't come up with a way for this course to be better. This is among the very best I have bought on Udemy." "The videos are great and the course is interactive . Some of the things have been updated but the community and the instructor is very helpful a must buy for me." - Rivek Tamang "Best Unity3d course I have taken so far.... not only you learn Unity , you learn Blender as well. Thank you for such awesome course." - Akash Kumar ------------------------------------------------------------------------------------------------------------ Have you ever wanted to make your very own virtual reality games? Well, you've come to the right place! After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here. **This course covers the Google cardboard and not higher end VR headsets like the HTC Vive. It will help you regardless as we do show many techniques for building VR games that are still applicable. In the first section of each tutorial, Glauco Pires will take you through the process of coding the game in Unity® 5.4.3f1 from scratch. The second section of the tutorial will teach you how to create all the artistic elements you will need to complete the game. Kevin Liao will teach this section of the course in Blender; the wonderful, free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity 5.4.3f1. Glauco will take this part. The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning. This course mostly focuses on mobile VR Development. This is because, it is the easiest to develop for and will most widely adopted. "Great course. Definitely learned a lot about how an overall project can come together in Unity. I found the material easy to follow and well constructed. The instructor covers theory and implementation, and it is deep, with real app examples, outstanding." "I like how everything is being explained on a very basic level. Easy to follow, I would imagine, for anyone without any modeling experience. Good job guys, and thanks!" "Very good. Very comprehensive and easy to follow. Can't wait for the other courses to learn more." - Yashim W. We hope you decide to purchase this course and take your knowledge to the next level!