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Blender Character Modeling For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in creating a high quality 3D human character design from scratch using a formula based system that uses no referenc e . The art student will start by building a realistic human figure model using a simple cube, then using special formulas created by Riven Phoenix be able to model the complete human figure down to the last detail. The power of the formula based system is that any person can follow along to get the same exact results. Students will also become very intimate with the design of the human figure using this formula based system as they build out the surface anatomy. This course is designed to teach art students how to use blender and become more confident with it to develop their own character designs from scratch. Each step is explained clearly so the student can follow along with ease.
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    Creating 3D environments in Blender After four years, the creating 3D environments course, is now finally here for Blender 2.81. Thousands of students participated in the first version of this course and there were a lot of requests for a follow-up course. Prepare for a new chapter in the world of 3D environments! The profession continues For centuries, making environments has been something that many artists do to impress other people. Since the advent of computer graphics there is a new wave of designers studying this lovely profession. This course reveals some fundamental lessons from the old painting masters. Use the course to get the max out Blender and learn to create high quality 3D environments. Starting from scratch The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop-out halfway and are then facing their unfinished work because it takes a lot of time and work to create scenes with architecture and nature. I faced this many times, but because I was so inspired by medieval architecture, I took the time to learn how to create 3D environments in a way in which I could express myself. During this process I struggled hard and made many unnecessary choices that slowed down my progression. The power of this course is that it shows you exactly what you need to design 3D environments and which details you might want to avoid or postpone in order to make the most out of your own progression. The road to perfection We all want to create beautiful scenes, but making these scenes can be a big challenge. This course is not only a technical education, it also covers topics like focus, inspiration and organization. I believe that a well-organized focused designer, with the right inspiration, will be able to make every 3D dream come to life. This course is well documented and guides you through the process of creating 3D scenes in Blender 2.81. From ruin to castle This course will guide you through the new Blender 2.81 interface. Together we make our first steps in Blender. Slowly we start building objects and after one chapter you will be able to make a small dice scene. This warming-up is needed to get used to the workflow and make you comfortable with Blender and the things that will come. Shortly after that, we will jump into the node editor. We will start mixing textures, just like the old painting masters, to get decent looking results. We will apply the material on a ruin and build the first environment scene. Then we will start building a farmhouse in a medieval style. We will use the workbench for modeling, Eevee for the texture work and Cycles to render the scenes to get the max out of it. After finishing the farmhouse, we merge the building with a nature environment. We will create the trees with the sapling add-on, so you will not need any external plugins. There is a full chapter about creating nature assets and in the final castle scene we will merge everything together to make a wonderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course. About me My name is Rob Tuytel and I have been a environment designer for the past 13 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I run the platform Texture Haven together with Greg Zahl who also runs HDRI Haven . I recently completed my latest project Batavia 1627 , a Realtime VR project for a Dutch museum. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.79
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      In this series you will learn how to make a Steam ready game while learning game development fundamentals.  In this series we will learn enemy ai, health systems, modeling and landscape texturing all without any programming.  By the end of this quick and easy series you should be able to create Steam ready games with confidence!  All of the tips and techniques used in this series can be used across many genres of games and even artwork!  SImply follow along as we show you how to develop the most requested style of game that is demanded in today's gaming world!
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        Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation. In this course you will learn about Blender's interface and fundamental concepts. In addition you will learn to: Create and transform objects; Use polygonal modeling tools to create your own objects; Map, texture and create materials of various types, including PBR materials with PBR textures; Lighten and render scenes using EEVEE and Cycles; Illuminate scenes using HDR images; Configure hierarchies between objects; Create simple animations. All topics are covered from both the theoretical and practical points of view.
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          In this course, you learn how to build a Ninja game for mobile using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game. First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Is this course for me? Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too. Let's get started!
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            Have you ever wanted to make your very own games? Well, you've come to the right place! ⭐ ⭐ ⭐ ⭐ ⭐ After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Learn how to build a Legend of Zenda Role Playing Game and Ninja Survival Mobile Game! Our 2 talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means you don't need any prior coding or digital art experience to succeed here. Glauco Pires will take you through the process of coding a game in Unity® from scratch. Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender, the wonderful and free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity®. Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses: Build 22 Games in GameMaker Studio, C# Unity® & Blender C# Masterclass: Make RPG & Mobile Games in Unity & Blender Make a Ninja Survival game for mobile in Unity and Blender Practical Unity Developer Academy: Make Fully Featured Games A to Z Unity Development: Code in C# and Make Low Poly Art C# & Image Processing Masterclass: Make Mobile Games & Apps Professional Game Development: 3D Modeling and Unity C# Create 19 Low Poly Models & Your First 3D RPG In Unity® C# Complete Unity and Android Development: Build Games and Apps C# Masterclass: Make RPG & Mobile Games in Unity & Blender Build "The Legend Of Zenda" Game in Unity and Blender Make a 3D Unity Action Game & Low Poly Buildings in Blender 28 Low Poly Models and a Unity® Game - Complete 3D Developer The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to. This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. Project based training content is the best way to get from A to B. Taking this course means that you learn practical & employable skills immediately. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn coding today and get a head start for tomorrow. People who can master technology will rule the future. You get full lifetime access to this course for a single one-time fee. Sign up now!
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              Blender is a fantastic platform which enables you to make quality 3D models which can be exported to any game engine, 3D printer, or other software. Learn how to create 3D Models and Assets for games using Blender. In this course we will teach you all you need to know to get started with this powerful program and guide you through the creation of your first model. You will applying your new skills immediately by cratering a low poly landscape. We'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life What will you learn? How to use Blender and understand it's interface Understand the principles of modelling Create 3D models with simple colours Create your own materials UV map and unwrap your models Add lighting to make your scene really stand out Export your models to external applications like Unity. Start creating now!
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                Do you want to move from just playing games to developing them? Do you wish to play the games created by you? Unity 5 has become the leader among game development engines. Blender is known in the 3D graphics world as the open-source tool of choice for generating graphical products. Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Game Development with Unity and Blender is Packt’s Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. This Learning Path first introduces the Unity engine. It shows how to use the interface and how to build levels, and culminates in the creation of a simple game. The core features and fundamentals are explored in a fun and practical way, encouraging the development of real-world projects while establishing a solid understanding of game development principles. Develop your Unity skills further by exploring scripting and gameplay mechanics. You’ll understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you’ll move onto building a solid foundation for engineering more complex behaviors. Finally, learn how to implement game logic and basic artificial intelligence, and deploy the game for others to play. The goal of this course to help you master the skills required to develop your dream game from scratch. . About the Authors: This Learning Path is authored by some of the best in the field. Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. Lee Zhi Eng is a 3D artist-turned-programmer who is currently the co-founder cum chief technical executive at Reonyx Tech, a technology firm based in Malaysia. Before he co-founded the company, he worked as an artist and programmer in several game studios before becoming a part-time lecturer for two years at a university, teaching game development subjects related to Unity Engine and Unreal Engine.
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                  We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback. Create a professional 3D model for video games and more! No prior knowledge required. Learn to Use and Master Blender Learn how to create a full 3D environment as well as multiple props to use for all your 3D modelling projects! A wildly successful Kickstarter funded this course Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. These courses are ​project-based .​ You will not learn a bunch of useless coding practices. At the end of this course, you will have an ​ AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable ​skills immediately . Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too! Let's get started! Enroll now to join the Mammoth community!
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                    This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you're interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver's seat. You'll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, basic animation, assigning uvs, applying materials, textures and more.