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EQ Made Easy is all about the most important tool we as mixing engineers have in our tool-box, EQ! Using EQ effectively is the secret to obtaining a mix with a lot of clarity and focus. In this course, you will learn how to use the basic functions of an EQ and we will look at different types of EQ's, both stock and 3rd party plugins. I teach you how to listen to the differences between these EQ's and I also teach you how to eq many common instruments effectively. If you have ever struggled with EQ then this course is for you!
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    Welcome to my Guide on Synthesizers for Music Production Hello Music Composers & Producers! My name is Mike, and I will now teach you how synthesizers work, and how you can make your own sounds for your music productions. You will get: A Complete Guide of the Main Synthesizer Features Live Examples of Sound Design on Synthesizers And a lot of Practical Tips & Tricks You will learn how to create: Pluck Synth Sounds Pad Synth Sounds Lead Synth Sounds Bass Synth Sounds Riff Synth Sounds ...and basically any sound you want, by learning how to design and shape sounds from scratch, with a synthesizer. My name is Mike, music composer and sound designer since 1998. And I truly love to inspire, motivate and educate creative people like you. Now it is time for you to take action, and dive into the world synthesizers for music production.
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      A Good artist copy's a Great artist steals The advanced beatmaking: art of sampling : Sample Like Kanye West Course will show you how to integrate samples in your production workflow and achieve a high level of mastery in the art of sampling. This Course will show you how to use samples in your tracks  and how to adjust bpm and get sample key. First we learn the art of sampling and then i give you a secret spot to get samples. Then how to use 2 samples at the same time. includes 2 20 minutes production sessions that will show you sampling in action so you can understand it practically.
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        UPDATED FOR LIVE 10.1 Learn Push workflow and production techniques from Ableton Certified trainer and award winning producer Mitch Lee. Learn to create and produce with the Ableton Push Drum Programming Notes, Chords and Scales Sampling Workflow Recording Audio Arranging and Mixing Understand production workflow The Ableton Push has changed the way Ableton users produce and perform. Workflow is everything and understanding how best to maximize this instrument is what this course is all about. Content and Overview Drum Programming Drum programming is one of the many strengths of the Ableton Push. You will learn how to program drums 3 different ways. We start with finger/pad drumming techniques and explain how to setup your loop lengths and quantize settings for best results. Then we create a house beat while explaining step sequencing with the Push. Finally we conclude with the Hybrid Technique of finger/pad drumming and step sequencing. The main workflow technique we showcase through all three methods is Subtractive Drum Programming. Notes, Chords and Scales The isometric keyboard on the Push allows users to create melodies with ease. The scale function creates a fast way to create melody or bass lines in any key or scale you desire. Learning a few different chord shapes will allow you to play many chords in any scale. The melodic step sequencer is another creative tool for creating baselines and melodic lines you might not normally make. Sampling Workflow With the latest 9.5 release of Live, Ableton has completely changed the sampling game for Push users. The upgrade to the simpler instrument has taken the sampling process on the Push to an incredible new level. Offering a number of new tools inside of simpler along with the ability to warp samples allows us to time stretch instantly and manipulate samples any way we please. Chopping samples is just the beginning, learn to sample fast, from vinyl and other formats. Recording Audio There are a number of Push users who also play other instruments like guitar and bass. Understanding how to record and loop with the Push is a real mystery for some users. Learn to how to use a foot pedal to punch in and out and record live instruments with the Push. Mitch also explains how to connect a hardware synth and control it with the Push. Arranging and Mixing The Push is an incredible arrangement tool. Learn how to setup your clips in Ableton and learn Mitch’s macro arrangement technique with the Push. Take your ideas and loops and make them into sections of your tracks fast and efficiently. Learn what mixing facilities are available to Push users. Being able to meter on the Push 2 has made it much easier to get your mixes to a place where you can fine tune and make your tracks sit properly. The Push turns into a tactile tool for adjusting and tweaking your tracks while processing and working with plugins and vsts. Live Performance A case study following artist Sergio Levels as he walks through his live performance setup and tricks and tips for integrating other hardware and devices. Shortcuts Over 15min of quick hitting shortcuts to make your workflow lightening fast. Updates and Bonus Section Brand new content for the Live 10.1 update added. Learn to make an incredible Selektor Drum Rack and watch how this workflow is a game changer. What am I going to get from this course? Over 40 lessons and over 6 hours of content! Learn the Ableton Push from Ableton Certified Trainer and award winning producer Mitch Lee Project files, drum racks and sample packs to help you follow along with the lessons Created for beginners and Intermediate Push users Workflow is at the heart of every lesson
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          This course will teach the audience how to sample in Ableton Live 10, which is a software for music production and is a DAW for OS X and Windows. Ableton Live is one of the most utilized software-based digital audio workstations (DAW) available at this time. This software fulfills the need of professional producers and home recording users alike, employs advanced audio technology, and is available for Windows and OS X. Upon completion of this course, participating will possess a working knowledge of constructing hip-hop style music within Ableton Live, utilizing the default tools that are included in the program. These methods with be largely applicable to previous versions of Ableton as well. What can you expect from this course? In these lessons, you will gain a deep understanding of Ableton Live 10 (or previous versions) so that you can use the default tools to build your very own sampled hip-hop beat.  The course strives to improve your hip-hop production, editing, and songwriting, abilities. This course will go over topics such as: * Sampling from older styles of music * Warping any song you want so that the music is on time * Creating melodies from your samples * Using tools such as Simpler to morph your samples into what you want * Sampling from professional sounding drums loops to create your custom drums * Mixing and Arrangment * And more I look forward to seeing you join and hearing about your progress. Thank you, Michael Marino
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            Want to know how to create that Bass House sound? Welcome to class. In this introduction, you will meet your instructor, Phillip. He will give you the rundown of what to expect and how to create sounds for Bass House. This course is straightforward, to the point and shows every step in great detail. Phillip is using FL Studio and Serum. While it is not required, if you have it, feel free to follow along. Video 2 - How to create the “Whomp” sound Ready to get started? Join Phillip as he starts with a basic tone and in just 3 minutes you'll hear it transform into an awesome “Whomp” sound. To get started you will learn how to set up 2 oscillators. You will then learn how to shape the sound by adjusting the LFO and how to use FM synthesis. Video 3 - 7th Bass It's time we add some beefy layers. In this video, Phillip shows you how to use different oscillator types and the effects of changing octaves and semi-tones. Phillips will show you how to apply a cut off filter and the modification of a standard LFO. You will also learn how a mono sound can have a stereo feel. Video 4 - Fuzzy Bass It's time to shake the walls and rattle the Earth. Phillip gives you his recipe for a pre-drop or transitional filler bass sound. You won't believe how simple it is to create a phat distorted bass line that is crystal clear. Video 5: - Wobble and Whomp Ever end up with too much high end? Phillip shows you an easy fix for balancing out the highs. The sound in today's lesson will be utilizing an FTT wavetable and an analog oscillator. He will show you how the oscillators interact and come together to create a totally pro sounding whomp that wobbles. By the end of this lesson, you will know how to modify the LFO and give it a slope as well as how to create movement in sound. Video 6 - How to Lead A good lead is an attention grabber to listeners. In this section, Phillip changes octaves on stock oscillator sounds and applies hyper dimension and other effects to create a powerful lead tone good for break down melodies. Video 7 - High-end Drop layer For this session, you may want to take some notes. There are several steps that you don't want to miss. You will be multi-routing the LFO to both oscillators, changing the chorus pitch, discovering the benefits of adding some noise and pilling on some subtle effects. Video 8 - Making your synth speak It’s not Halloween but Phillip is making some creepy talking sounds that will blow your mind. Shaping oscillators and using bit crusher distortion. It's time to learn how to make your synth sound speak. Wrapping up this lesson Phillip demonstrates how to widen the creepy talking synth sound. Video 9 - Lead 2 This is a fantastic session as Phillip shows you how to make a stellar lead sound. Using 2 oscillators and 8 unison voices you will hear the impact of increasing porta, the use of envelopes(A.D.S.R.) and how making small adjustments can smooth and shape your sound to perfection. You will also learn how to route different modifications to each oscillator and how to make the gliding down effect. Video 10 - Shift Lead Now you will be shaping the sound of the lead used for the Drop. Using the electric guitar oscillator and applying multi-effects phaser and flanger. Phillip also shows how to eliminate too much low end by adjusting octaves on the oscillators. Video 11 - Bass Pluck In this video, you will learn how to make a metallic rhythmic sounding bass pluck. Phillips also details how to remove any clicking noises, how to EQ in the mid-range and how to widen the sound by cloning and adding unison voices. Video 12 - Creating Reese Bass Reese Bass is the sound heard more in DnB. Phillip will show you how to create the sneaky creeper bass while explaining how to achieve the 2 most usable type of Reese bass. The high end and the darker low end. You will also hear different combinations and modifications to make the sound more diverse. Video 13 - Thump How to make deep thumping bass for your drop. Phillip demonstrates removing sustain and how to place the attack to get a plucking sound. You'll end up with a great distorted percussive thumpy bass sound. Video 14 - Drop Sequences Apply all you have learned and you are ready to step it up. Phillip will draw shapes in LFO 1, 2, and 3. Using one to create movement, one delayed to ad more control and shape, and 3 to create pulsations in the sound.
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              NI’s latest Maschine controller has elevated the device to whole new levels, transforming it into one of the most incredible platforms for making music. Whether producing or performing, the powerful hardware/software combo provides all the tools you need to create original beats or complete arrangements with ease. On this comprehensive course by certified trainer Rob Jones, you’ll learn every aspect of both the MK3 controller and Maschine software, as well as learn a multitude of techniques for creating many different styles of music with them. The tutorials begin with a detailed look at how to make patterns with the pads, working in the default pad mode as well as keyboard, chord and 16- velocity modes, explaining the various benefits of each one. Rob then teaches the ins and outs of soundslots in Maschine, by building a kit from scratch, before getting more advanced with Maschine’s Sampler, showing how to record and edit your own samples, slice up loops and lots more. There is also a thorough exploration of Maschine’s instruments and effects, with lessons on both Drum and Bass Synths, as well as the entire range of built-in effects. Additionally, the course includes tutorials covering more advanced signal routing and effects usage, teaching how to modulate parameters and set up send effects, and also how to use Maschine within DAWs like Ableton Live and Logic Pro. Signing up to the course provides immediate access to over 4 hours of tutorials, written notes, Maschine projects and 250MB of bonus samples. Before signing up, check out the free sample modules for an example of the tutorial content, which will have you mastering NI’s legendary music-making tool in no time!
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                Here's what some students are saying about this course: "This course is amazing. I've tried to learn Massive through tons of Youtube videos and other sources previously. This course taught me so much more in the first couple of sections than all of my previous efforts combined. Dylan takes time and goes through every single slider, knob, and setting and describes it's function and usefullness. I'm about half-way through the lectures, and I can't wait to get to Section 8 where the knowledge is applied." - J. DiPalmo "Dylan's experience on the topic and his ability to analyze and simplify complex materials, compounded with solid presentation skills, rich articulation and enthusiasm throughout this lecture series, resulted in a 5-star winner product." - A. Stergiopoulos "Great intro to sound design using massive.. Dylan does a great job explaining the concepts without drowning you in a sea of technical information." - F. Carvalho "I am new with sound production and this course inspired me to keep learning. Mr Bowes knows his stuff and he teach based on his own experience instead of just following the course outline. Thanks man." - Akmal -- This course is a comprehensive training course in the popular and powerful "Massive" VST plug-in from Native Instruments. Using 100% high-definition screencasts, you will learn the ins and outs of this software. In 1 week, you will be able to create huge, earth-shaking basses, lush pads, screaming leads, and even some crazy FX presets. I created this course because learning the principles of true sound design opened up a world of possibilities for my productions. Massive helped get me there. Now I want to show you how to get there too. You'll get access to 52 video tutorials . That's over 10 hours of content . Plus I include all of the preset files that we build in the course for free. All for a really great price with a 30 day money-back guarantee. You can't beat that. You know that you're sick of being a preset-picker. Learn sound design and get over that production plateau that has been making you hate your mediocre mixes. You will become a master of Massive. -- A few words about the methodology of this course. The first third of the course features lectures that describe elements of the software including the user interface, navigating presets, and how to control parameters. The middle portion of the course delves into sound design techniques and modulation assignments. The last third features in-depth tutorials about building specific sounds. If you already have a pretty good handle on Massive (or other soft synths) then you may want to skip the introductory portions. I designed this course to take the student from complete novice to expert. In other words, I wanted a student who has no experience with sound design or synthesizers to feel comfortable. However, I also provide lots of deep content for more experienced users. Plus, if you're like me, hearing someone else explain what I thought I already knew is still very helpful. All that to say, feel free to jump around in the chronology of the course. But don't take the fundamentals for granted. --
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                  100% Answer Rate! Every single question posted to this class is answered within 24 hours by the instructor. This is a general course for people with little or no experience producing electronic music. This course will cover all general aspects of music-making (key, pitch, form, harmony), through basic audio concepts (waveforms, frequency spectrum, etc.) ending at basic concepts of synthesis and MIDI. The class will be taught by J. Anthony Allen (Ph.D.), an instructor of music composition at Slam Academy, McNally Smith College of Music, and an Ableton Certified Trainer. All ages and skill levels are welcome. About J. Anthony Allen J. Anthony Allen (Ph.D. – Music / Ableton Certified Instructor) has been teaching private lessons since he was 15 years old. He has worn the hats of composer, producer, songwriter, engineer, sound designer, DJ, remix artist, multimedia artist, performer, inventor, and entrepreneur. Allen has several feature film credits as a composer, as well as commercials for television and web.
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                    So you've written and produced your music, recorded your dialogue and created all your sfx - but how do you get these files in your game and make them behave the way you want? In game audio, creating the audio files themselves (sfx, music, etc) is a process but so is creating the systems that govern how and when these sounds are played. Instead of putting audio on a timeline, game audio professionals are usually asked to design audio events which are then programmed by either a technical sound designer or programmer on the development team to work with Unreal, Unity or another game engine. Wwise is one of the leading applications of audio middleware used to design these audio events. Able to be integrated with Unreal, Unity and most other available game engines, it gives the user the ability to implement all audio in a game space. Students will learn the basics of working within Wwise, general considerations for implementing audio and a musical score as well as the available tools for troubleshooting. During the course, students will implement all audio for the open source game Cube while walking through the educational resources created by the developer of Wwise, Audiokinetic. This class is designed for sound designers, composers, developers, and anyone else experienced in sound who wants a more holistic game audio skill set.