starstarstarstarstar_half
Together, we will learn and explore how to master Melodyne 5 and take it where you never thought possible. We start with the building blocks of understanding the fundamentals. After mastering these tools and their applications we explore how to creatively use them in your productions today. This course is perfect for all levels of users!
    starstarstarstarstar_border
    Do you want to know all about audio compression? Ever wonder how big artists like Hardwell, Avicii and Tiesto get those punchy fat sound? In this course we'll fix, together, how to use compressor to get THAT sound. All my 16 years "compression experience" in 30 minutes! Theory, practice, common uses, errors... All this and even more in my ultimate compression tutorial - COMPRESSION FOR MUSIC PRODUCERS. Just usefull information and examples based on modern styles of music. Short Brief: history of compression theory of compression how to use hardware/plugin compressor quick and easy setup of compressor practical uses of compressor common mistakes using the compressor The target audience: this course is for anyone in audio wanting to learn more about compression
      starstarstarstar_half star_border
      Whether you have a small band with your friends or you want to make something with impact to become the latest viral video on youtube, what better way to make the magic happen than with the tools you have available? This class will show you how to plan, shoot, and edit your very own music video. We shot a music video in only 3 hours using these techniques. YOUR INSTRUCTOR: Victor Varnado A filmmaker and producer who has directed for Warner Brothers, Comedy Central, Tru TV and had the premiere of one of his films at the prestigious South by Southwest Film Festival
        starstarstarstarstar_border
        100% Answer Rate! Every single question posted to this class is answered within 24 hours by the instructor. This is a class about the joy of Circuit Bending. In this class, we will first talk about what Circuit Bending is, and how it works. Then, we will actually circuit bend an old keyboard from beginning to end, going step-by-step through the entire process . In the end, we will have a cool new keyboard capable of brand new sounds, and I'll even make a track with it. This might just be the weirdest class I've ever made. In this class we will hit the road, going to some thrift shops to look for bendable instruments, I'll do some time-lapse videos of taking things apart (complete with Benny Hill), and we will melt down some Spongebob Squarepants. You will have to join the class to see how that all unfolds. And of course, once you sign up for this class, you automatically get huge discounts on many of my other classes - stay to the end to find out how! You will not have another opportunity to learn Circuit Bending in a more comprehensive way than this. Start here. J. Anthony Allen is an Ableton Certified Trainer and a Ph.D. in Music Composition, and master of Electronic Sounds. His music has been heard internationally in film, radio, video games, and industrial sound, as well as the concert hall and theater. He currently is an adjunct professor of composition at the University of St. Thomas, Macphail Academy of Music, and the CEO of Slam Academy in Minneapolis. Praise for other classes by J. Anthony Allen: "I've had Live Lite for a while but never quite understood how to use it because of the different options in how to arrange audio. This course explains exactly how to do that and get the most out of Live." "Great overview - I would start here for sure if you are just getting your feet wet with Live. clear and to the point. session walkthroughs are great. looking forward to more" "I have never had any formal training in music at all. Trying to learn all the notes and how everything translated was a serious challenge. After going thru this class, Dr. J has totally brought down the barriers. The content was very useful and was easy to grasp for me."
          starstarstarstarstar_half
          This video course shows you step by step how to produce music using Propellerhead Reason! It is packed with goodies that both beginner and intermediate level users will find extremely useful in all steps of the music production process: theoretical presentations, demos, screencasts, activities and invaluable tips and tricks dispersed all around the course. This course was produced using Reason 9.5. What is taught here is valid from version 7 up to version 11. The first section is to get beginners started: you will understand how Reason works, create your first devices, play and record your first notes, and apply your first effects. The second section is the core of the course. Everything you need to know to produce your first music track in Reason. Together, we will produce a short music piece with beat, bass, pad, piano, effects and we will even design our own ear candy. We will also extensively look into mixing theory and apply what we learn on our little creation. This exercise will give you the tools to fly with your own creative wings. The third section compiles videos on how to install and set up reason, so that you can enjoy music making without any technical difficulties. The last section contains bonus videos tips to help you explore Reason further. For example a video contains a compilation of really indispensable keyboard shortcuts. Another will explain what are Rack Extensions and how to explore them (We will explore one together to show you). This section is aimed at being dynamic, more videos will be added with time depending on your feedback and your requests. This course is aimed at beginners and intermediate level users. In addition, it only requires the Reason package: throughout this course, we will only use the devices part of the base package (except some videos in section 4). This course will show you fantastic tools to explore your own musicality, so have a lot of fun following it! Enjoy!
            star_border star_border star_border star_border star_border
            Want to know how to create that Bass House sound? Welcome to class. In this introduction, you will meet your instructor, Phillip. He will give you the rundown of what to expect and how to create sounds for Bass House. This course is straightforward, to the point and shows every step in great detail. Phillip is using FL Studio and Serum. While it is not required, if you have it, feel free to follow along. Video 2 - How to create the “Whomp” sound Ready to get started? Join Phillip as he starts with a basic tone and in just 3 minutes you'll hear it transform into an awesome “Whomp” sound. To get started you will learn how to set up 2 oscillators. You will then learn how to shape the sound by adjusting the LFO and how to use FM synthesis. Video 3 - 7th Bass It's time we add some beefy layers. In this video, Phillip shows you how to use different oscillator types and the effects of changing octaves and semi-tones. Phillips will show you how to apply a cut off filter and the modification of a standard LFO. You will also learn how a mono sound can have a stereo feel. Video 4 - Fuzzy Bass It's time to shake the walls and rattle the Earth. Phillip gives you his recipe for a pre-drop or transitional filler bass sound. You won't believe how simple it is to create a phat distorted bass line that is crystal clear. Video 5: - Wobble and Whomp Ever end up with too much high end? Phillip shows you an easy fix for balancing out the highs. The sound in today's lesson will be utilizing an FTT wavetable and an analog oscillator. He will show you how the oscillators interact and come together to create a totally pro sounding whomp that wobbles. By the end of this lesson, you will know how to modify the LFO and give it a slope as well as how to create movement in sound. Video 6 - How to Lead A good lead is an attention grabber to listeners. In this section, Phillip changes octaves on stock oscillator sounds and applies hyper dimension and other effects to create a powerful lead tone good for break down melodies. Video 7 - High-end Drop layer For this session, you may want to take some notes. There are several steps that you don't want to miss. You will be multi-routing the LFO to both oscillators, changing the chorus pitch, discovering the benefits of adding some noise and pilling on some subtle effects. Video 8 - Making your synth speak It’s not Halloween but Phillip is making some creepy talking sounds that will blow your mind. Shaping oscillators and using bit crusher distortion. It's time to learn how to make your synth sound speak. Wrapping up this lesson Phillip demonstrates how to widen the creepy talking synth sound. Video 9 - Lead 2 This is a fantastic session as Phillip shows you how to make a stellar lead sound. Using 2 oscillators and 8 unison voices you will hear the impact of increasing porta, the use of envelopes(A.D.S.R.) and how making small adjustments can smooth and shape your sound to perfection. You will also learn how to route different modifications to each oscillator and how to make the gliding down effect. Video 10 - Shift Lead Now you will be shaping the sound of the lead used for the Drop. Using the electric guitar oscillator and applying multi-effects phaser and flanger. Phillip also shows how to eliminate too much low end by adjusting octaves on the oscillators. Video 11 - Bass Pluck In this video, you will learn how to make a metallic rhythmic sounding bass pluck. Phillips also details how to remove any clicking noises, how to EQ in the mid-range and how to widen the sound by cloning and adding unison voices. Video 12 - Creating Reese Bass Reese Bass is the sound heard more in DnB. Phillip will show you how to create the sneaky creeper bass while explaining how to achieve the 2 most usable type of Reese bass. The high end and the darker low end. You will also hear different combinations and modifications to make the sound more diverse. Video 13 - Thump How to make deep thumping bass for your drop. Phillip demonstrates removing sustain and how to place the attack to get a plucking sound. You'll end up with a great distorted percussive thumpy bass sound. Video 14 - Drop Sequences Apply all you have learned and you are ready to step it up. Phillip will draw shapes in LFO 1, 2, and 3. Using one to create movement, one delayed to ad more control and shape, and 3 to create pulsations in the sound.
              starstarstarstarstar_border
              NI’s latest Maschine controller has elevated the device to whole new levels, transforming it into one of the most incredible platforms for making music. Whether producing or performing, the powerful hardware/software combo provides all the tools you need to create original beats or complete arrangements with ease. On this comprehensive course by certified trainer Rob Jones, you’ll learn every aspect of both the MK3 controller and Maschine software, as well as learn a multitude of techniques for creating many different styles of music with them. The tutorials begin with a detailed look at how to make patterns with the pads, working in the default pad mode as well as keyboard, chord and 16- velocity modes, explaining the various benefits of each one. Rob then teaches the ins and outs of soundslots in Maschine, by building a kit from scratch, before getting more advanced with Maschine’s Sampler, showing how to record and edit your own samples, slice up loops and lots more. There is also a thorough exploration of Maschine’s instruments and effects, with lessons on both Drum and Bass Synths, as well as the entire range of built-in effects. Additionally, the course includes tutorials covering more advanced signal routing and effects usage, teaching how to modulate parameters and set up send effects, and also how to use Maschine within DAWs like Ableton Live and Logic Pro. Signing up to the course provides immediate access to over 4 hours of tutorials, written notes, Maschine projects and 250MB of bonus samples. Before signing up, check out the free sample modules for an example of the tutorial content, which will have you mastering NI’s legendary music-making tool in no time!
                starstarstarstarstar_half
                Here's what some students are saying about this course: "This course is amazing. I've tried to learn Massive through tons of Youtube videos and other sources previously. This course taught me so much more in the first couple of sections than all of my previous efforts combined. Dylan takes time and goes through every single slider, knob, and setting and describes it's function and usefullness. I'm about half-way through the lectures, and I can't wait to get to Section 8 where the knowledge is applied." - J. DiPalmo "Dylan's experience on the topic and his ability to analyze and simplify complex materials, compounded with solid presentation skills, rich articulation and enthusiasm throughout this lecture series, resulted in a 5-star winner product." - A. Stergiopoulos "Great intro to sound design using massive.. Dylan does a great job explaining the concepts without drowning you in a sea of technical information." - F. Carvalho "I am new with sound production and this course inspired me to keep learning. Mr Bowes knows his stuff and he teach based on his own experience instead of just following the course outline. Thanks man." - Akmal -- This course is a comprehensive training course in the popular and powerful "Massive" VST plug-in from Native Instruments. Using 100% high-definition screencasts, you will learn the ins and outs of this software. In 1 week, you will be able to create huge, earth-shaking basses, lush pads, screaming leads, and even some crazy FX presets. I created this course because learning the principles of true sound design opened up a world of possibilities for my productions. Massive helped get me there. Now I want to show you how to get there too. You'll get access to 52 video tutorials . That's over 10 hours of content . Plus I include all of the preset files that we build in the course for free. All for a really great price with a 30 day money-back guarantee. You can't beat that. You know that you're sick of being a preset-picker. Learn sound design and get over that production plateau that has been making you hate your mediocre mixes. You will become a master of Massive. -- A few words about the methodology of this course. The first third of the course features lectures that describe elements of the software including the user interface, navigating presets, and how to control parameters. The middle portion of the course delves into sound design techniques and modulation assignments. The last third features in-depth tutorials about building specific sounds. If you already have a pretty good handle on Massive (or other soft synths) then you may want to skip the introductory portions. I designed this course to take the student from complete novice to expert. In other words, I wanted a student who has no experience with sound design or synthesizers to feel comfortable. However, I also provide lots of deep content for more experienced users. Plus, if you're like me, hearing someone else explain what I thought I already knew is still very helpful. All that to say, feel free to jump around in the chronology of the course. But don't take the fundamentals for granted. --
                  starstarstarstarstar_half
                  100% Answer Rate! Every single question posted to this class is answered within 24 hours by the instructor. This is a general course for people with little or no experience producing electronic music. This course will cover all general aspects of music-making (key, pitch, form, harmony), through basic audio concepts (waveforms, frequency spectrum, etc.) ending at basic concepts of synthesis and MIDI. The class will be taught by J. Anthony Allen (Ph.D.), an instructor of music composition at Slam Academy, McNally Smith College of Music, and an Ableton Certified Trainer. All ages and skill levels are welcome. About J. Anthony Allen J. Anthony Allen (Ph.D. – Music / Ableton Certified Instructor) has been teaching private lessons since he was 15 years old. He has worn the hats of composer, producer, songwriter, engineer, sound designer, DJ, remix artist, multimedia artist, performer, inventor, and entrepreneur. Allen has several feature film credits as a composer, as well as commercials for television and web.
                    starstarstarstarstar_half
                    So you've written and produced your music, recorded your dialogue and created all your sfx - but how do you get these files in your game and make them behave the way you want? In game audio, creating the audio files themselves (sfx, music, etc) is a process but so is creating the systems that govern how and when these sounds are played. Instead of putting audio on a timeline, game audio professionals are usually asked to design audio events which are then programmed by either a technical sound designer or programmer on the development team to work with Unreal, Unity or another game engine. Wwise is one of the leading applications of audio middleware used to design these audio events. Able to be integrated with Unreal, Unity and most other available game engines, it gives the user the ability to implement all audio in a game space. Students will learn the basics of working within Wwise, general considerations for implementing audio and a musical score as well as the available tools for troubleshooting. During the course, students will implement all audio for the open source game Cube while walking through the educational resources created by the developer of Wwise, Audiokinetic. This class is designed for sound designers, composers, developers, and anyone else experienced in sound who wants a more holistic game audio skill set.