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In this course we will create a rail shooter game similiar to Virtua Cop and House of the Dead series from scratch in Unity. You will learn about object oriented programming and have an overall better understanding of Unity C# API. All the assets used in this project can be downloaded for free from the Unity asset store, and link are included in the lectures... We will discuss the concepts and advantages using Object-Oriented approach, such as Inheritance and Interface , Events for loose coupling, path trajectory for the camera movement, and also post processing to enhance the visual of the game. Basic knowledge in Unity API C# is required . Who is the target audience? Anyone who wants to learn how to make games Indie game developers Game Developers Game enthusiasts Unity developers
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    *** The Course Is Updated With New Lectures Which Makes It Easier For Beginners To Understand Programming Concepts *** *** All Games Are Created In Unity Version 5+ *** *** The code works on the newest Unity Version *** *** The Course Is Updated With All New Unity Features *** Enroll Now And Become A Master 2D Game Developer With the release of Unity 5 building games was never easier!!! This is a course I wish I had when I first started to learn game development. The course is completely project based, and we are going to create 6 fully featured games from scratch using Unity Game Engine. We will start with simple things so you will be comfortable if you are using Unity for the first time. You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you! All project files will be included and you are free to use them for anything that you like, personal or commercial use! Lets take a look at the games that we are going to create inside of this course: We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, implement admob ads and much much more. The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I've added a lot of features that you can't find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), implementing tweeter and many other features that you will see inside of the course. After Flappy Bird we are going to create one of the most popular games out there - Infinite Runner!! In this game we are going to see how can we implement features such as quads to represent our backgrounds, spawning obstacles and destroying them, recycling obstacles, implementing google play game services and much much more. Next game that we are going to create is going to be a 2D Plaformer game that I call Spider Cave. In this game our player is able to fly and he needs to collect diamonds in order to exit out of the level, what he needs to avoid though are the spiders that lure inside the cave. We are going to have a spider shooter who shoots our player, spider jumper who tries to eat our player when the player is above him and spider walker who simply walks left and right. For the first time we are going to implement simple AI(Artificial Intelligence) in our games, and you can use these techniques in your own games that you will create! After our spider cave we are going to create a nice puzzle game, which a kids game. In this game we are going to implement a lot of features such as creating the whole game in one single scene!! We are going to see how can we compare images to each other in order to check if we have a correct guess, we are going to use the mechanim system a lot in this game in order to animate our menus, that and much more awaits you in this lecture. The final game that we are going to create is a game that is called Ball Panic. This is the largest game that we are going to create in this course and the game covers a lot of topics everybody is interested in, such as creating a level and character lock/unlock system, creating weapons menu in order to select a weapon for our player, creating level menu and unlocking those levels, implementing video and interstitial ads and in app purchase, that and much more awaits you in this lecture. What You will learn Unity Interface Basic C# Programming Intermediate C# Programming Advanced C# Programming Importing And Organizing Assets Slicing Sprites Animating Sprites Learn How To Use Unitys New UI System Creating Menus Creating Loading Screen Creating Cool Animations Understand And Use Unitys Physics System Saving Game Data Using Binary Input/Output Creating Character And Level Select Menu Creating Character And Level Lock Unlock System Using Game Controllers To Control The Workflow Of Your Game Play Music In Your Game Create In-App Purchase To Sell Virtual Items To Your User Implement Social Media In Your Game(Facebook and Tweeter) Share On Facebook From Your Game Create Share On Facebook Earn Virtual Item System In Your Game Implement Interstitial Ads Implement Video Ads Create A Watch Video Earn Virtual Item System In Your Game Implement Google Leaderboards And Achievements In Your Game Learn How To Support Multiple Screen Resolutions Learn How To Submit Your Game On Google Play Store That And Much More Is Awaiting You In This Course What this course DOES NOT cover : The course teaches everything from basic to more advanced stuff on how to plan, design, develop and publish your game, however the course WILL NOT teach you every single aspect of Unity and how to use it because it's impossible to teach everything. Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using Unity or any other game engine. If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!! What Is Your Risk By Taking This Course? Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!! Enroll Now!! You Will Not Be Disappointed!!
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      This course provides a full guide on trading card game battle mechanics. The material in this course is divided into 6 Sections. Section 1 features a short introduction to the course. In Section 2 we will focus on making cards. We will use Unity UI features to create both faces and card backs of our cards. Spell cards and creature cards will be designed a bit differently. Creature cards will have distinctive oval frames around creature images. You will learn how to rotate cards that are made with Unity UI properly. We will do some scripting to make a simple system that will allow us to create and edit our cards as assets in Unity. In Section 3 we will continue working on different visual elements: mana pools, rope timer, hero portraits, end turn button and so on. By the end of this Section we will assemble a visual layout of our Battle Scene that our players will see in the final version of the game. We will also explore several scripts that will help us drag cards in the game, organize and display enlarged previews of cards and creatures. In Section 4 we will prepare our project for bringing in all the scripts that will handle Logic in our game. We`ll start by taking a look at a small slideshow that will explain the relationship between Visual and Logical parts of our game. We`ll add several new Visual features – Damage Effects that will display amounts of damage taken by creatures or heroes in the game, a simple system that will show messages in the start of each turn and targeted dragging for spell cards and creature attacks. Section 5 is the most complicated Section of this course in terms of scripting. We`ll bring all the remaining scripts, including all the Logic scripts into our project. Our goal for this Section is to establish the most basic game mechanics of drawing cards from deck, playing creatures onto the battlefield and attacking either our opponent`s hero or his creatures. We will also discuss turn management and test our burning rope timer. In the final section of this course you will learn to create spell and creature effects for your game. Creature effects might be caused when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…). We will also take a look at a simple AI script that will control our opponent`s behavior and let us play this game against the computer. I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course. All these assets that are used to create cards, creatures, hero powers and other game elements are free for commercial use and available for download with this course. You can find detailed info on art and scripting assets and links to some other useful resources in the Credits file that you can download with this course.
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        In this Course you'll learn how to create Pinball games with Unity Engine. Physical games are loved by a lot Players all over the world. I will show you step by step how you can create Pinball Maschines. This course is a Beginner course , so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can. If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning! So we create Systems which will give us the freedom to: C# (Monodevelop) Pinball Missions (time based and non-time based) Editor Scripting Basic C# int, float, string, classes Lightshows for highlighting Targets using Sprites Unity (2019.1) Bumpers, Slingshot, Plunger, Flippers we create Game Logic for Losing & Scoring we create a Single Scene for just the Game we create a Game Over Panel we create 1 Simple Pinball Maschine we animate Bumpers and Targets we learn physics and all needed components Course Material I provide the following Material with the Course: Multiple 3D Models for the desk, you can always use your own. You have to write the code on your own, i do not provide the final scripts! All other graphics for Menu's, Icons, Images or Buttons need to be created on your own. All Materials i provide are for education only and should not be in your final release! Conclusion In the end of this course you will have a fully functional 3D Pinball Game. You just need to create your own menu scene and maybe more desks. Challenge After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam. So what are you waiting for? Let's make your dream game a reality!! Level: Beginner Video Course Length: ~9.5 hours Unity Version required: 5.6+
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          Build Games and Art in Unity and Blender! Build games including space shooters, space invaders, platformers, catching, first person shooters, collectors, rollerballs, Kart, runners, jetpack, turrets, grabber, cannon, Kong, Match 3, and MORE in 2D and 3D. And more! Funded By a #1 Kickstarter Project Build your own game assets, 3D models, and digital art in Blender. No experience necessary -- begin your game development and design journey now. Learn to code in C# while having fun and making popular games in the market. Build houses for games, landscape, city design, architecture, and even 3D printing. Build trees, rocks, cacti, islands, deserts, snow mountains, and more. All in one epic course. Anyone can be a game developer! Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses: Learn to make 2D and 3D games in Unity Make 34 Games in Unity® & Code for Android Development Master Unity and Blender: Make 40 Games and Low Poly Art Everything You Need To Make Your Own Games Design 3 Mobile Apps in SpriteKit & 35 Games in Unity Start to Finish Unity Games and Python Coding 3D House Design in Blender: Make Low Poly Art for Unity! Make Low Poly 3D Environment Models in Blender and Unity The Complete Unity and Blender Masterclass 28 Low Poly Models and a Unity® Game - Complete 3D Developer Code in C# Get started here to make your first games FAST and completely from scratch. Throw yourself into the world of game development. Epic Games, PUBG, Daybreak, Ubisoft and more creators of battle royale games are hiring people like you to make games. Whether you want to be a hobbyist or a professional game developer, this course is for you. Watch how experts make a game while explaining everything at a beginner level that anyone from your 5-year old brother to retired grandmother can understand. Learn from Industry Leading Instructors Straightforward teaching style, clean coding techniques, and thoughtful developer advice. Step by step explanations, and eye for design with many tips Learn with video tutorials, game development resources, and a curated curriculum Unity and Blender Instructors Glauco makes games in Unity, Unreal, and HTML and works with languages like C#, C++, and JavaScript. He has a decade's experience in game development. Kevin is our local 3D artist. He has made over 20 courses and mastered tools including Blender, Photoshop, Maya, MakeHuman, and Affinity. Build Models for Projects Like 3D Printing We will import the models into Unity so that you know how to put them into a game to take your game art to the next level. This is the course you need to get ahead of the competition. Import Models into Games Make the first floor of a house Build upon the first floor to make a second floor Make more houses by swapping around shapes to make more layers and different types of designs Learn to get started with making your own computer models right now in our awesome course. Stand out by becoming both technical and creative. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to. Project Based Course At the end of this course you will have real world games to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately. You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. Why Should You Learn Online? There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society. Enroll Now for Lifetime Access
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            Enroll Now And Become A Professional Game Developer! This is the most comprehensive online course that will take you from beginner to creating stunning 2D & 3D games in Unity Game Engine! The course is completely project based, and we are going to create 5 games from scratch using Unity Game Engine. We will start with simple things so you will be comfortable even if you are using Unity for the first time. This also applies to your coding skills, if you did not code before, don't worry, we will deeply cover C# from basic to advanced features. I took advantage of my 3 years of online teaching experience and have structured this course in a professional way. I had beginners and intermediate game developers on my mind when I structured this course, so it will not only give you all the information you need as a beginner, but it will also teach you advanced game development techniques if you already know how to make games. Every section in the course starts with basic information about the specific topic, and slowly progresses in difficulty as we finish every video. You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you! Some of the things you will learn in the course: Unity's interface Importing Assets Organizing The Project Basic, Intermediate And Advanced C# Programming Basic AI(Artificial Intelligence) Advanced AI(Artificial Intelligence) Basic And Advanced Character Animations Sound FX And Music Basic, Intermediate And Advanced Particle FX Melee Battle Systems Boss Fights Procedural Level Generation Pooling Techniques Learn How To Use Unity's UI System Create And Animate Menus Create Animation Trigger Events With Mecanim Save And Load Your Game Data That And Much More Is Awaiting You In This Course If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!! What Is Your Risk By Taking This Course? Nothing!! If you are not satisfied with the course, I promise I will give you a full refund(within 30 days of purchase) of your money NO questions asked!! Enroll Now!! You Will Not Be Disappointed!
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              In this course, you learn how to build a 3D and 2D game with Unity® and Blender as well as Photoshop and Magicavoxel. This course is unique because we make both the code and the art for the game from scratch. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®. "At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don't have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. ​It is a great tutorial package with A HUGE library of steps​ . Highly recommended!" "The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character." Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel, Photoshop, and blender to make original art and assets. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too. Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way! We really hope you decide to purchase this course and take your knowledge to the next level. Let's get started. Enroll now to join the community!
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                Using the Unity Game Engine as Hobbiest is of course fun, but can also lead you to a good amount of money. In this Course i will talk about different ways to get your work with Unity monetized. I maybe open your Eyes a bit further and give you not just an Idea but a plan or solution to get something in return for your work with Unity. I will talk about the following content: Skill Set Mind Set The Recipe A Game Assets Teaching Freelancing In Game Ads & Purchases Skill Set Analysing or getting knowledge about Skills is crucial to montize your work. Mind Set I open your mind and probably change it, to think about yourself and your current and future mind set. The Recipe I introduce my recipe to you in which i explain a roadmap, to optimize your work. A Game I will talk about making Games and if it a good idea to monetize, and is what you want to create with Unity. Assets I will talk about Asset Creation and the idea behind it, in cases of monetization. Teaching Teaching can produce some income as well, but how does that work? I will explain it. Freelancing How can you monetize your work with freelance work? Is it good or bad? I will let you know. In Game Ads & Purchases I go over IAP and Ads and some strategies to implement them clever . Extra If you have questions or i forget to explain something, or you have a special request for your case, i will add more info's on request to dig a bit deeper. So ask me to do it, and i will go over it in more detail in new videos.
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                  The goal of this course is to get you up and running with the latest tools and features new to Unity 2020.1. By the end of this course you will have a solid understanding of the most important new features and hands-on experience using each of them. If you use Unity, as a student or an industry professional, it is important that you keep up-to-date on the latest features and versions so that you can use them to build great games. Unity releases some documentation and resources but students often find these to be hard to understand. I created this course so that you could quickly master all of the top features of Unity 2020.1 using hands-on examples and easy-to-follow explanations. Unity and everything I use in this course is available for FREE, and I walk you step by step through downloading and installing anything you need. We will cover exciting new features like Visual Scripting (Unity’s version of the Blueprint system in Unreal), Mobile Device Simulation (an in-editor mobile device emulator), Camera Stacking, and more! A full section of this course is dedicated to teaching you Visual Scripting using Bolt, a new feature of Unity that is similar to Unreal’s blueprint system. Use Bolt when you want to build logic using a visual node based system instead of typing out C# code. The ultimate tool for beginners to Unity and a great resource for industry professionals to quickly prototype games, get ready to unlock the true power of Unity game development by learning Visual Scripting with Bolt! Are you ready to get up-and-running with Unity 2020.1 and master its latest features? Then click the “Enroll Now” button to the right to get started!
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                    Whether you’d like to create your own sci-fi or first person military shooter, third person action adventure, or even a role playing game, this Udemy course series provides the training you are looking for. Starting from a blank screen, we'll build all of the systems, together, step-by-step for a game called Dead Earth. Dead Earth is a commercial grade, first-person, action-survival game set in the modern post-apocalypse. As mankind’s last hope,you’ll traverse a fallen world ravaged by a lethal plague. The game presents players with a variety of dangerous environments where the fight for survival gets progressively more difficult as the story unfolds. The infection has manifested in a variety of terrifying ways, so you’ll face a varied set of enemies -- from enraged humanoids to total mutations whose origins are not fully understood. In this first course, we’ll setup our project and start populating the world. You'll learn how to create smart AI characters that think strategically and realistically navigate their environment, all while avoiding obstacles and pursuing the goals that you give them. You'll also learn how to tie the physics and animation systems together with the behaviors and states of your in-game characters. This will enable them to interact with their world and with the player physically and visually correctly. You’ll learn how and when to integrate ragdoll physics with the animation system to offer body part specific damage and more realistic death animations. You’ll even learn how to transition between ragdoll and standard animation systems as we reanimate zombies and other characters that are down, but not out. Along the way we'll discuss in detail concepts like A*, pathfinding and navigation, state machines, animation state machines, and much, much more. By the time we’re done, you’ll be able to fill your own worlds with noble companions, background characters, and deadly enemies that bring your games to life! Over the totality of this course series you'll build the full game from the ground up. You'll learn how to: Use state machine behaviors and animation curves to drive game logic. Create your own missions that chain together different series of game events, unlock additional items and uncover new areas of the world. Develop a complete first person arms/weapons management system with melee and ranged weapon support. Dive deep into the development of a robust and extensible artificial intelligence system that syncs with your characters’ animations. Design smart NPCs for your game who can interact with their world in very realistic ways. Build an in-game inventory system for players to manage their weapons, ammo, health boosters, mission items, and more. Assemble fully interactive worlds with working doors, elevators, cabinets and drawers. Learn how to use scripted events to drive your story line forward. Understand fundamental concepts in the field of game AI, like navigation and path-finding, state machines, animation state machines, and more. Find out how to import and animate multiple characters in less time using humanoid re-targeting Create custom interfaces for health bars, ammo, inventory items, and more. Develop your own audio log system for delivering storytelling elements. Use a combination of Umbra and custom technology to accelerate real-time lighting and shadows in graphics intensive scenes.