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In this Unity Video Course i will teach you how to create Whack A Mole 3D Game using the Unity Game Engine. You can later on upload to final Game to a website, build an app from it or even put on Steam if they let you ;). The course topics are the following: Inkscape we are using Inkscape which is free to create: Texture Sheet for the Particles Texture Sheet for Countdown Grafics Unity You will learn to create the complete process in Unity and setup everything needed You learn how to import and setup the provided Mole 3D Models as well as the Hole We use the Canvas System for Grafics or Score later which requires Unity 4.6+ We go over Raycasting, Countdown System, Timer, Score Popups C# We will put in functionality with scripts using Monodevelop and C# (you can also use Visual Studio) We will create code for all funtionalitys for all systems as for timer, spawning moles etc. It's time to Whack some Moles ;) Level: Beginnner Video Course Length: ~4hours Unity Version required: 5.3+
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    *NEW* Unity 2019.x Compatible!! (Update support through 2019/2020!) 6/13/2019 *NEW* Post Processing Stack V2 Added 11/14/2018! *NEW* Android Build Support Added -- Extended Content This course is authorized by and made in partnership with Unity Technologies. If you are interested in developing amazing, commercial quality games that are playable on a variety of platforms, then you've come to the right place. This Unity course is the only one of its kind that is approved by Unity Technologies on Udemy . What better way to learn how to develop games in Unity than with their authorized course? The Ultimate Guide to Game Development with Unity introduces you to the Unity Engine and to the fundamentals of C# programming. The course then dives into developing your first 2D and 3D games. You will discover how to set your games apart from the crowd by polishing them with Unity’s latest features, including post-processing effects and the animation system. In this Unity course, you will: Master C# concepts such as variables and if statements Detect collisions, receive user input, and create player movements Create power ups including triple shots, laser beams, speed boosts, and shields Apply shaders that transform your game backgrounds Create enemies with basic AI behavior Collect and destroy game objects Implement sound effects, background music, and particle effects Activate and use Unity’s Team Collaboration service Navigate the Unity Engine and discover unique features such as the Asset Store Deploy your game to over 20 web or mobile platforms using Unity And more! This Unity course also includes over 50 interactive challenges (New Content Added Weekly!) where you can test your knowledge with concepts you've just learned. These challenges will help you build two commercial quality games: a 2D Galaxy Shooter Game with polished sprites and cinematic effects, and a 3D first person controller game . Get access to the unique artwork provided by this Unity course and add sophisticated features to your games that make you look like you’ve been programming for years. Why Learn Game Development with Unity? The gaming industry is a $100 billion industry worldwide. By 2020, that number is expected to near $120 billion. With Unity being the most widely used engine to develop games across multiple platforms , there has never been a better time to get into the field. As you will learn, the types of games you can create with Unity and C# are limitless. Game development makes a great hobby, allowing you to learn a new skill and play your game with family and friends. It is also an exciting and rewarding career, where plenty of successful developers, including myself, have learned the fundamentals of game development through courses like this, and not in the traditional classroom setting. Every great game starts somewhere, so why not make it yours? While people often find coding or making games intimidating, this Unity course utilizes a unique teaching method which will allow you to gain a thorough understanding of concepts while you develop your own games. Thanks to the Unity community, you’ll be able to connect with other developers, work together on new projects, and make some incredible games! Why Learn From Me This is the first and only Unity game development course that has been co-created with Unity Technologies on Udemy.  Because learning to code can be daunting, Unity Technologies wanted to create a course that helps new developers feel comfortable exploring the engine and developing games. I believe that the best way to learn how to code is by doing. Therefore, this is a highly interactive series that does not spoon-feed you the answers. The unique challenges integrated throughout this Unity course will ensure you not only know how to code something, but you also understand the logic behind it. As a self-taught software engineer , I found that there simply weren’t any high-quality video tutorials that allowed beginners to truly grasp concepts essential to game development. To remedy this, I created my own YouTube video series focused on Unity game development, where I’ve had the privilege of helping thousands of other people grow their passion for game development. I’ve been working in Unity since the initial public release of version 2.6, and I’ve authored a book on Unity 3.X. Since beginning my career in software development, I’ve been fortunate enough to develop games for Cartoon Network, Adult Swim, and several indie game companies. I’ve also developed enterprise augmented reality applications for Fortune 500 companies like Coca-Cola, GE, and Thyssenkrupp. Teaching has always been a passion of mine, and I hope you will see that throughout this course. Upon completing this Unity course, you will understand the basic concepts of C# programming and be able to continue developing your own 2D and 3D games. You will also feel confident knowing that you have mastered the latest and greatest game development techniques that will propel you to success in your professional or personal aspirations. Join me on this adventure today!  I’ll see you inside the course.
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      This course was funded through a massively successful Kickstarter campaign. In this course, you learn how to build small VR Games and one Big Mobile Game using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. ​ We teach you the fundamentals of designing, coding, and modeling a mobile game. First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We ​ start simple and add more to the game as the course goes on. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Is this course for me? Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too. Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way! We really hope you decide to purchase this course and take your knowledge to the next level. Let's get started. Enroll now to join the community!
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        Now Updated for Unity 2017 to 2019 This course presents a comprehensive guide to programming with Cg and High Level Shader Language in Unity's Shaderlab, to create your own visual surface effects for colouring and lighting game objects. It covers the mathematics of light and surfaces and steps you through the recreation of some of the most popular shaders. Many computer graphics concepts will be presented to help you understand the graphics pipeline and provide you with an essential toolkit of rendering knowledge, that will have you developing your own transparent, animated and texturised shaders in no time. In this course, Penny teaches all the invaluable skills you will require to program the computer graphics pipeline in Unity from scratch using her internationally acclaimed teaching style and knowledge from over 25 years working with games and graphics.  But hold on tight as you'll be taken on a journey across the computer graphics realm as it is taught to post-graduate university students. Through detailed descriptions and hands-on workshops examining all you need to know about rendering queues, vector mathematics, graphics buffers, colour theory, 3D meshes, texture mapping, lighting models and much more. Learn how to program and work with: variables and packed arrays meshes, vertices and UVs the mathematics for working with objects in 3D and 2D spaces a variety of lighting models from creating flat shaded objects to highly reflective shiny surfaces bump maps for adding extra depth and dimension to surface textures special effects such as holographic, scrolling textures and surface deformations the variety of graphics buffers used in the rendering pipeline forward and deferred lighting surface, vertex and fragment shaders written in CG/HLSL volumetric rendering Contents and Overview After diving right in and creating your very first shader from scratch, we will begin the lessons by examining how 3D models are structured and how that is used within shader code to colour and display the surface in computer graphics. You'll discover all the properties of a shader and how they can be controlled in code and via values fed in through Unity's Inspector. Following this, we will examine a variety of lighting models and how lights and surface textures can influence the final look of a render. Included here, an overview of the buffers involved in the rendering queue will be given with practical examples for creating special effects that require more than one draw call. Students will also be exposed to the power of vector mathematics and especially the dot product and its role in creating beautiful effects such as outlines, rim lighting and holograms. In addition, issues surrounding transparency and blending will be discussed along with many practical hands-on workshops in which students can flex their newfound skills to interrogate the code they write for better understanding. The next section brings together all the skills learned throughout together, to develop some of the more popular complex shaders including animated plasma and animated water with waves. Finally volumetric shaders are covered in which you will follow along to create special effects such as fake geometry, fog and clouds. What students are saying about this course: This is the best course I've ever taken. It is perfect for me. I worked for 15 years in feature animation. A large part of my career was spent developing shaders for a proprietary renderer. This course has already helped me to bring the value of my previous experience into Unity. Best shader course I've come across. There are enough and more tutorials on youtube to teach you how to develop your own shaders, but nothing falls into the class of Penny's tutorials. They are clear and to the point. Really happy about this one. Wow! Thank you so much! If there were 10 stars - this course would deserve it. Going from absolutely knowing nothing about Shader writing to have a profund understanding about it..... I wanted to let you know that I just finished your shader course and thought it was fantastic. It was a pleasure to take the course and finally get a grasp on a topic that seemed so foreign to me not so long ago. Your teaching style and personality really worked for me and made learning a breeze!
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          This course is made with the latest content and newest technics used in modern Game Development (Unity 2020) The best way to learn anything is by doing it in a really fun way and this is where this course comes from. If you want to learn how all these incredible games you see are made there is no better place to start than this course. We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate and finally become a professional . I chose the main project in this course to be a 2D platformer because it not only has a vast library of game development concepts that we can implement and learn, but also because it's very simple (especially if you are a beginner) to delve in and get started on your game development journey. Everything in this course has been meticulously crafted , review and recrafted to provide you with the best experience possible and maximize your learning as much as possible. So not only will you have a great time learning you'll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development. Section 1 - Introduction & Setup: We'll start off by downloading all the necessary tools that we need to start our game development journey. That means the latest version of Unity and the latest version of Visual Studio . We'll also go over everything you need to make you feel right at home and how to use the course to maximize your learning potential. We'll finish off by creating our first code with a very simple game just to take the pressure off. Section 2 - Magic Game Cube: C# & Unity Basics: This is where things get heated up. We'll start by leaning what Version Control is which is an incredibly powerful tool for game developers and used by professional programmers around the world. We'll learn the basics of C# so even if you have ZERO CODING EXPERINCE you can still understand everything and learn how to build great games and continue on with the project. We'll also get a grasp on the fundamentals of Unity Engine and how everything works in it. Section 3 - Castle Conquest: Setting Up Our World: We begin our Main Project. We'll start off by setting up our world, and what better place than the Game Design and player experience of our game. We'll add sprite sheets slice them. You'll learn how all these maps in 2D platformers are so easily created and understand how it's not as hard as it seems. We'll add our character who's a great Conqueror wielding his trusted Hammer and you'll get your first taste of animations. Section 4 - Castle Conquest: Creating Our Conqueror: Here is where you go deeper into making our character feel alive. We'll give him the ability to move in the levels we created and interact with various things like the walls and so on. Our Conqueror will jump , climb , run , flip and just stand there sometimes Idling. We'll also implement a modern game development technique called CINEMACHINE that makes our game really cool and professional. Section 5 - Castle Conquest: Adding Enemies & Bombs: It's where things get a bit scary because our Conqueror is no longer safe. There are new threats inside his castle with pigs roaming and bombs ready to explode at any moment. We'll add enemies , animated them and make them hurt our Conqueror if he walks too close to them. We'll also add hazards like bombs that blow our player up if he doesn't keep a safe distance after they start burning. Section 6 - Castle Conquest: Controlling Our Game: This is where we add lives to our player, we add more levels and add a score to get anyone playing our game a goal that they should achieve. Make everything in our world much more interesting and fun to experience. This is also where we add Sound Effects to our world and really make everything come alive. Bonus Section: This is where we do a little bit extra. We delve deeper into the UI canvas of our game and make it much better to look at. We add all the SFX we have available, so that everything we interact with has a sound attached to it, and finally we tweak the progression of the levels by adding a couple of new animations to our player. What You Will Learn In This Course: Download and install Unity and Visual Studio Why we need Visual Studio with Unity Use Visual Studio with Unity in a simple way How to set a good Game Development environment Unity Engine are in a simple and comprehensive way The Basics of C# in the most fun ways possible by creating a game Use player input to control the behavior of our game Add different component to game objects Add gravity and other forces to game objects Make game objects interact with each other in our game Add sprite sheets and slice them up Create Tile assets How to create levels from our tile assets Become a ninja problem solver and learn how to go step by step to solve any problem in Game Development and coding Create animations Make transition between animations Add climbing mechanics Add bombs that explode and kill player Add enemies that attack you Create levels automatically with 2Dextras Learn what player experience is Add sound effects to your game Add a scoring system to our game Add lives to our player with dying conditions
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            Enroll Now And Become A Professional Game Developer! This is the most comprehensive online course that will take you from beginner to creating stunning 2D & 3D games in Unity Game Engine! The course is completely project based, and we are going to create 5 games from scratch using Unity Game Engine. We will start with simple things so you will be comfortable even if you are using Unity for the first time. This also applies to your coding skills, if you did not code before, don't worry, we will deeply cover C# from basic to advanced features. I took advantage of my 3 years of online teaching experience and have structured this course in a professional way. I had beginners and intermediate game developers on my mind when I structured this course, so it will not only give you all the information you need as a beginner, but it will also teach you advanced game development techniques if you already know how to make games. Every section in the course starts with basic information about the specific topic, and slowly progresses in difficulty as we finish every video. You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you! Some of the things you will learn in the course: Unity's interface Importing Assets Organizing The Project Basic, Intermediate And Advanced C# Programming Basic AI(Artificial Intelligence) Advanced AI(Artificial Intelligence) Basic And Advanced Character Animations Sound FX And Music Basic, Intermediate And Advanced Particle FX Melee Battle Systems Boss Fights Procedural Level Generation Pooling Techniques Learn How To Use Unity's UI System Create And Animate Menus Create Animation Trigger Events With Mecanim Save And Load Your Game Data That And Much More Is Awaiting You In This Course If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!! What Is Your Risk By Taking This Course? Nothing!! If you are not satisfied with the course, I promise I will give you a full refund(within 30 days of purchase) of your money NO questions asked!! Enroll Now!! You Will Not Be Disappointed!
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              In this course, you learn how to build a 3D and 2D game with Unity® and Blender as well as Photoshop and Magicavoxel. This course is unique because we make both the code and the art for the game from scratch. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®. "At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don't have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. ​It is a great tutorial package with A HUGE library of steps​ . Highly recommended!" "The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character." Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel, Photoshop, and blender to make original art and assets. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too. Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way! We really hope you decide to purchase this course and take your knowledge to the next level. Let's get started. Enroll now to join the community!
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                Using the Unity Game Engine as Hobbiest is of course fun, but can also lead you to a good amount of money. In this Course i will talk about different ways to get your work with Unity monetized. I maybe open your Eyes a bit further and give you not just an Idea but a plan or solution to get something in return for your work with Unity. I will talk about the following content: Skill Set Mind Set The Recipe A Game Assets Teaching Freelancing In Game Ads & Purchases Skill Set Analysing or getting knowledge about Skills is crucial to montize your work. Mind Set I open your mind and probably change it, to think about yourself and your current and future mind set. The Recipe I introduce my recipe to you in which i explain a roadmap, to optimize your work. A Game I will talk about making Games and if it a good idea to monetize, and is what you want to create with Unity. Assets I will talk about Asset Creation and the idea behind it, in cases of monetization. Teaching Teaching can produce some income as well, but how does that work? I will explain it. Freelancing How can you monetize your work with freelance work? Is it good or bad? I will let you know. In Game Ads & Purchases I go over IAP and Ads and some strategies to implement them clever . Extra If you have questions or i forget to explain something, or you have a special request for your case, i will add more info's on request to dig a bit deeper. So ask me to do it, and i will go over it in more detail in new videos.
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                  The goal of this course is to get you up and running with the latest tools and features new to Unity 2020.1. By the end of this course you will have a solid understanding of the most important new features and hands-on experience using each of them. If you use Unity, as a student or an industry professional, it is important that you keep up-to-date on the latest features and versions so that you can use them to build great games. Unity releases some documentation and resources but students often find these to be hard to understand. I created this course so that you could quickly master all of the top features of Unity 2020.1 using hands-on examples and easy-to-follow explanations. Unity and everything I use in this course is available for FREE, and I walk you step by step through downloading and installing anything you need. We will cover exciting new features like Visual Scripting (Unity’s version of the Blueprint system in Unreal), Mobile Device Simulation (an in-editor mobile device emulator), Camera Stacking, and more! A full section of this course is dedicated to teaching you Visual Scripting using Bolt, a new feature of Unity that is similar to Unreal’s blueprint system. Use Bolt when you want to build logic using a visual node based system instead of typing out C# code. The ultimate tool for beginners to Unity and a great resource for industry professionals to quickly prototype games, get ready to unlock the true power of Unity game development by learning Visual Scripting with Bolt! Are you ready to get up-and-running with Unity 2020.1 and master its latest features? Then click the “Enroll Now” button to the right to get started!
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                    Whether you’d like to create your own sci-fi or first person military shooter, third person action adventure, or even a role playing game, this Udemy course series provides the training you are looking for. Starting from a blank screen, we'll build all of the systems, together, step-by-step for a game called Dead Earth. Dead Earth is a commercial grade, first-person, action-survival game set in the modern post-apocalypse. As mankind’s last hope,you’ll traverse a fallen world ravaged by a lethal plague. The game presents players with a variety of dangerous environments where the fight for survival gets progressively more difficult as the story unfolds. The infection has manifested in a variety of terrifying ways, so you’ll face a varied set of enemies -- from enraged humanoids to total mutations whose origins are not fully understood. In this first course, we’ll setup our project and start populating the world. You'll learn how to create smart AI characters that think strategically and realistically navigate their environment, all while avoiding obstacles and pursuing the goals that you give them. You'll also learn how to tie the physics and animation systems together with the behaviors and states of your in-game characters. This will enable them to interact with their world and with the player physically and visually correctly. You’ll learn how and when to integrate ragdoll physics with the animation system to offer body part specific damage and more realistic death animations. You’ll even learn how to transition between ragdoll and standard animation systems as we reanimate zombies and other characters that are down, but not out. Along the way we'll discuss in detail concepts like A*, pathfinding and navigation, state machines, animation state machines, and much, much more. By the time we’re done, you’ll be able to fill your own worlds with noble companions, background characters, and deadly enemies that bring your games to life! Over the totality of this course series you'll build the full game from the ground up. You'll learn how to: Use state machine behaviors and animation curves to drive game logic. Create your own missions that chain together different series of game events, unlock additional items and uncover new areas of the world. Develop a complete first person arms/weapons management system with melee and ranged weapon support. Dive deep into the development of a robust and extensible artificial intelligence system that syncs with your characters’ animations. Design smart NPCs for your game who can interact with their world in very realistic ways. Build an in-game inventory system for players to manage their weapons, ammo, health boosters, mission items, and more. Assemble fully interactive worlds with working doors, elevators, cabinets and drawers. Learn how to use scripted events to drive your story line forward. Understand fundamental concepts in the field of game AI, like navigation and path-finding, state machines, animation state machines, and more. Find out how to import and animate multiple characters in less time using humanoid re-targeting Create custom interfaces for health bars, ammo, inventory items, and more. Develop your own audio log system for delivering storytelling elements. Use a combination of Umbra and custom technology to accelerate real-time lighting and shadows in graphics intensive scenes.