starstarstarstar_half star_border
What you see here in the Unity editor is a system that lets you create an unlimited amount of houses and castles in one click ! This course will teach you every single step to build and use this fantastic program. All steps are shown to you in the video lectures, and as a bonus, you get the completed project. Today, the majority of top games are all made of huge worlds with hundreds of houses, castles and dungeons. It's impossible as a small team of indie developers to create a whole world efficiently unless you use a system like this one to be able to save time and money . This tool is a must have for all your future Unity game projects.
    starstarstarstarstar_border
    Make games and apps like first person shooter, tic tac toe, escape, color converter, and so much more. A wildly successful Kickstarter funded this course Are you an aspiring C# developers, digital artists, or iOS developer? This is your ULTIMATE guide. Sign up now to learn Unity and Xcode In Part 1 of this course you'll build 30 virtual reality games from start to finish, beginning in Unity 5.4.3f1. Then we make original artwork in Blender 2.78 and integrating the artwork into the game. That's 30 projects you'll be able to add to your porfolio! One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to. In Part 2, you learn how to make apps in Xcode 9. This course is project-based, where you follow along with your instructor to build real projects. The best way for you to learn how to make your own app is to follow project-based training content. You can put the apps you make in this course in your portfolio! Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses: Complete 35 Projects: Unity VR Games with C# & iPhone Apps Complete 3D Modeler & C# Unity VR Game Developer Masterclass The Complete VR Course: Build 3D Models and Unity Games Build 30 Mini 3D Virtual Reality Games: Unity® From Scratch Master Game Development - 90 Games in Unity & Construct 2 Make 30 VR Games in Unity and Learn to Code in Ruby on Rails iOS 11 & Swift 4.0 - A Beginner's Guide with Projects The Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps! C# Unity and Swift 4 Masterclass: Make Games and Apps Xamarin Start to Finish Android & iOS Apps (& Learn to Code) Code in Kotlin & Java for Android and Complete 5 iPhone Apps Finish 26 Games & Apps Quickly (GameMaker: Studio & Xcode) Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps! Learn UI Mobile App Design & Game Mechanics in Construct 2 Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps. At the same time it is accessible for beginners who want to make simple apps. Swift 4 is the programming language to learn if you want to make apps for Apple products. This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn a skill today because no one can take it away from you. People who can master technology will rule the future. Source code and art assets are included in this course. Enroll now to join the Mammoth community! In this course you'll also find: Our awesome e-book "Build a 3D Virtual Reality Whackamole Game" Our 700+ page e-book "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps" 6 webinars recorded by our founder John Bura
      starstarstarstarstar_half
      "Very informative, shows how things are done and explaining clearly." This course was funded by a wildly successful Kickstarter. This is a retro games masterclass! Learn to code in C# by making a game from scratch. Use Unity® 2017 and Adobe Photoshop CC. In this course, game developer Glauco Pires from Mammoth Interactive teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game. Let's make a complete game! Learn to code, make art, and add sound to build a full action-adventure game. First you design the game and its functionality in Unity®. You learn how to code in C#. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing . Mammoth Interactive game designer Kevin Liao teaches you everything you need to know about Photoshop to make game art . One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to. This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future. "I know nothing about Unity, and this course is at the right level for me (it starts from the ground up)." All source code and art assets are included with your purchase. What are you waiting for? Your game could make it big. Enroll today to join the Mammoth community of online game dev learners!
        starstarstarstar_border star_border
        Greetings everyone, my name is Davidson Julot. I'm an artist and Game developer. I hold a bachelor degree in Chemistry but after college I found my self more focused in Game development and graphic design. In this course I will guide you into making your first Game with Unity 3D. You'll learn about the interface, and will get a brief look on importing assets, creating a terrain Environment. You'll learn to Placing your game objects in the scene and get them moving. You'll design an amazing game, Export it to your PC and share it with the world.
          starstarstarstarstar_half
          Welcome to our Steering Behaviors course for Unity game development. Implement realistic agent movement while making a 2D Unity game! In this course you will learn one of many aspects of artificial intelligence. This course was funded by a wildly successful Kickstarter You will learn to make game elements behave like real-life beings. Your on-screen agents will move more smoothly than ever before. Make and code a better game. How can you make game characters move with realism, intelligence and little effort from you? Enroll in this course to learn everything you need to know to start using Steering Behaviors in your own games. With Steering Behaviors enemies and players alike will follow automatic paths or seek pre-set positions in a smooth manner. These cool game behaviors allow characters to take smooth turns, slow down, speed up - you name it. Unity Steering Behaviors handle steering and movement. We will use this behavior by making a minimalistic game where you must dodge enemies for as long as you can. Sign up now for this course. Learn by doing in this practical course. You will make a colorful 2D space dodger game where you play as a simple spaceship gliding around a level. Explore path following behaviors for the Unity 2017.3 game engine. Steer, flee, avoid obstacles, follow the leader and more. The possibilities are endless. Your instructor Glauco Pires has a decade's experience in game development. He makes games in Unity, Unreal, and HTML languages. He works with languages like C#, C++, and JavaScript. straightforward coding skills clean development techniques thoughtful developer advice With Glauco you will learn to make games in the most efficient and cleanest way possible. Why you need artificial intelligence in games With artificial intelligence, you can make your games more… complex random interesting valuable …without putting in more effort thanks to algorithms. Old games - the very first computer games - were simple and straightforward. These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike. Enroll now This course's topic is bulletproof knowledge. Learn to be a technical and creative thinker. Glauco is an innovative instructor who gets great reviews. This offer won't last forever – sign up now to meet Glauco
            starstarstarstarstar_border
            Enroll Now And Become A Professional Game Developer! This is the most comprehensive online course that will take you from beginner to creating stunning 2D & 3D games in Unity Game Engine! The course is completely project based, and we are going to create 5 games from scratch using Unity Game Engine. We will start with simple things so you will be comfortable even if you are using Unity for the first time. This also applies to your coding skills, if you did not code before, don't worry, we will deeply cover C# from basic to advanced features. I took advantage of my 3 years of online teaching experience and have structured this course in a professional way. I had beginners and intermediate game developers on my mind when I structured this course, so it will not only give you all the information you need as a beginner, but it will also teach you advanced game development techniques if you already know how to make games. Every section in the course starts with basic information about the specific topic, and slowly progresses in difficulty as we finish every video. You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you! Some of the things you will learn in the course: Unity's interface Importing Assets Organizing The Project Basic, Intermediate And Advanced C# Programming Basic AI(Artificial Intelligence) Advanced AI(Artificial Intelligence) Basic And Advanced Character Animations Sound FX And Music Basic, Intermediate And Advanced Particle FX Melee Battle Systems Boss Fights Procedural Level Generation Pooling Techniques Learn How To Use Unity's UI System Create And Animate Menus Create Animation Trigger Events With Mecanim Save And Load Your Game Data That And Much More Is Awaiting You In This Course If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!! What Is Your Risk By Taking This Course? Nothing!! If you are not satisfied with the course, I promise I will give you a full refund(within 30 days of purchase) of your money NO questions asked!! Enroll Now!! You Will Not Be Disappointed!
              starstarstarstarstar_border
              In this course, you learn how to build a 3D and 2D game with Unity® and Blender as well as Photoshop and Magicavoxel. This course is unique because we make both the code and the art for the game from scratch. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®. "At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don't have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. ​It is a great tutorial package with A HUGE library of steps​ . Highly recommended!" "The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character." Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel, Photoshop, and blender to make original art and assets. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too. Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way! We really hope you decide to purchase this course and take your knowledge to the next level. Let's get started. Enroll now to join the community!
                starstarstarstarstar_half
                Using the Unity Game Engine as Hobbiest is of course fun, but can also lead you to a good amount of money. In this Course i will talk about different ways to get your work with Unity monetized. I maybe open your Eyes a bit further and give you not just an Idea but a plan or solution to get something in return for your work with Unity. I will talk about the following content: Skill Set Mind Set The Recipe A Game Assets Teaching Freelancing In Game Ads & Purchases Skill Set Analysing or getting knowledge about Skills is crucial to montize your work. Mind Set I open your mind and probably change it, to think about yourself and your current and future mind set. The Recipe I introduce my recipe to you in which i explain a roadmap, to optimize your work. A Game I will talk about making Games and if it a good idea to monetize, and is what you want to create with Unity. Assets I will talk about Asset Creation and the idea behind it, in cases of monetization. Teaching Teaching can produce some income as well, but how does that work? I will explain it. Freelancing How can you monetize your work with freelance work? Is it good or bad? I will let you know. In Game Ads & Purchases I go over IAP and Ads and some strategies to implement them clever . Extra If you have questions or i forget to explain something, or you have a special request for your case, i will add more info's on request to dig a bit deeper. So ask me to do it, and i will go over it in more detail in new videos.
                  starstarstarstarstar_border
                  The goal of this course is to get you up and running with the latest tools and features new to Unity 2020.1. By the end of this course you will have a solid understanding of the most important new features and hands-on experience using each of them. If you use Unity, as a student or an industry professional, it is important that you keep up-to-date on the latest features and versions so that you can use them to build great games. Unity releases some documentation and resources but students often find these to be hard to understand. I created this course so that you could quickly master all of the top features of Unity 2020.1 using hands-on examples and easy-to-follow explanations. Unity and everything I use in this course is available for FREE, and I walk you step by step through downloading and installing anything you need. We will cover exciting new features like Visual Scripting (Unity’s version of the Blueprint system in Unreal), Mobile Device Simulation (an in-editor mobile device emulator), Camera Stacking, and more! A full section of this course is dedicated to teaching you Visual Scripting using Bolt, a new feature of Unity that is similar to Unreal’s blueprint system. Use Bolt when you want to build logic using a visual node based system instead of typing out C# code. The ultimate tool for beginners to Unity and a great resource for industry professionals to quickly prototype games, get ready to unlock the true power of Unity game development by learning Visual Scripting with Bolt! Are you ready to get up-and-running with Unity 2020.1 and master its latest features? Then click the “Enroll Now” button to the right to get started!
                    starstarstarstarstar_half
                    Whether you’d like to create your own sci-fi or first person military shooter, third person action adventure, or even a role playing game, this Udemy course series provides the training you are looking for. Starting from a blank screen, we'll build all of the systems, together, step-by-step for a game called Dead Earth. Dead Earth is a commercial grade, first-person, action-survival game set in the modern post-apocalypse. As mankind’s last hope,you’ll traverse a fallen world ravaged by a lethal plague. The game presents players with a variety of dangerous environments where the fight for survival gets progressively more difficult as the story unfolds. The infection has manifested in a variety of terrifying ways, so you’ll face a varied set of enemies -- from enraged humanoids to total mutations whose origins are not fully understood. In this first course, we’ll setup our project and start populating the world. You'll learn how to create smart AI characters that think strategically and realistically navigate their environment, all while avoiding obstacles and pursuing the goals that you give them. You'll also learn how to tie the physics and animation systems together with the behaviors and states of your in-game characters. This will enable them to interact with their world and with the player physically and visually correctly. You’ll learn how and when to integrate ragdoll physics with the animation system to offer body part specific damage and more realistic death animations. You’ll even learn how to transition between ragdoll and standard animation systems as we reanimate zombies and other characters that are down, but not out. Along the way we'll discuss in detail concepts like A*, pathfinding and navigation, state machines, animation state machines, and much, much more. By the time we’re done, you’ll be able to fill your own worlds with noble companions, background characters, and deadly enemies that bring your games to life! Over the totality of this course series you'll build the full game from the ground up. You'll learn how to: Use state machine behaviors and animation curves to drive game logic. Create your own missions that chain together different series of game events, unlock additional items and uncover new areas of the world. Develop a complete first person arms/weapons management system with melee and ranged weapon support. Dive deep into the development of a robust and extensible artificial intelligence system that syncs with your characters’ animations. Design smart NPCs for your game who can interact with their world in very realistic ways. Build an in-game inventory system for players to manage their weapons, ammo, health boosters, mission items, and more. Assemble fully interactive worlds with working doors, elevators, cabinets and drawers. Learn how to use scripted events to drive your story line forward. Understand fundamental concepts in the field of game AI, like navigation and path-finding, state machines, animation state machines, and more. Find out how to import and animate multiple characters in less time using humanoid re-targeting Create custom interfaces for health bars, ammo, inventory items, and more. Develop your own audio log system for delivering storytelling elements. Use a combination of Umbra and custom technology to accelerate real-time lighting and shadows in graphics intensive scenes.