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Learn how to begin tackling a big project or presentation. Join today and equip yourself with basic information literacy skills to navigate the vast landscape of knowledge to find just what you need. This course will cover creating a workable project/presentation, understanding the various types of information sources, searching the various types of information sources, recognizing faulty information or bias, using proper citation conventions, avoiding plagiarism, and skimming information to pull relevant details. We will use a combination of video and readings with weekly quizzes to move through the learning. By the end of the course you’ll be able to: • Brainstorm a project/presentation topic • Narrow the project/presentation topic • Identify your information gaps • Locate valid, internet information sources • Compose appropriate search strategies • Evaluate information for authority, accuracy, balance, and currency • Use information in a project/presentation ethically
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    This course opens with an exploration of the social context and aims of literacy teaching and learning. It goes on to describe a range of historical and contemporary approaches to literacy pedagogy, including didactic, authentic, functional, and critical approaches. The course takes has a 'Multiliteracies' perspective, which aims to expand the definition of literacy to encompass today's multimodal communications, and the diversity of literacies across different social and culltural contexts. A Multiliteracies approach also suggests a broad range of activity types—experiential, conceptual, analytical and critical. -------------------------------- Recommended Background -------------------------------- This course is designed for people interested in literacy teaching and learning, including people who may wish to join education as a profession, practicing teachers interested in exploring future directions for a vocation that is currently undergoing transformation, and community and workplace leaders who regard their mission to be in part "educative." -------------------------------- Related Resources -------------------------------- This course is based on the following book: https://www.amazon.com/Literacies-Mary-Kalantzis/dp/1107402190 Additional online resources are available here: https://newlearningonline.com/literacies https://newlearningonline.com/transpositional-grammar -------------------------------- Take this Course for Credit at the University of Illinois -------------------------------- This course has the same content and anticipates the same level of contribution by students in the e-Learning Ecologies course offered to graduate certificate, masters, and doctoral level students in the Learning Design and Leadership Program in the College of Education at the University of Illinois. Of course, in the nature of MOOCs many people will just want to view the videos and casually join some of the discussions. Some people say that these limited kinds of participation offer evidence that MOOCs suffer from low retention rates. Far from it – we say that any level of engagement is good engagement. On the other hand, if you would like to take this course for credit at the University of Illinois, you will find more information about our program here: https://newlearningonline.com/kalantzis-and-cope/learning-design-and-leadership-program And you can apply here: https://education.illinois.edu/epol/programs-degrees/ldl -------------------------------- The Learning Design and Leadership Series of MOOCs -------------------------------- This course is one of a series of eight MOOCs created by Bill Cope and Mary Kalantzis for the Learning Design and Leadership program at the University of Illinois. If you find this MOOC helpful, please join us in others! e-Learning Ecologies: Innovative Approaches to Teaching and Learning for the Digital Age https://www.coursera.org/learn/elearning New Learning: Principles and Patterns of Pedagogy https://www.coursera.org/learn/newlearning Assessment for Learning https://www.coursera.org/learn/assessmentforlearning Learning, Knowledge, and Human Development https://www.coursera.org/learn/learning-knowledge-human-development Ubiquitous Learning and Instructional Technologies https://www.coursera.org/learn/ubiquitouslearning Negotiating Learner Differences: Towards Productive Diversity in Learning https://www.coursera.org/learn/learnerdifferences Literacy Teaching and Learning: Aims, Approaches and Pedagogies https://www.coursera.org/learn/literacy-teaching-learning Multimodal Literacies: Communication and Learning in the Era of Digital Media https://www.coursera.org/learn/multimodal-literacies
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      Welcome to Foundations of Virtual Instruction! This course will help you 'up' your game and develop the advanced skills and techniques that elude even some of the most experienced virtual teachers in the K-12 space. Examine pitfalls and learn how to overcome them by focusing on the fundamentals that have the most significant impact on student learning in a blended or online environment. When you complete this course, you will be able to: • Craft virtual learning experiences that align with your student's needs. • Set up a learning environment to get to know your students, and they get to know each other. • Use a variety of online tools to provide feedback and personalize the learning experience. • Identify at-risk students and employ effective strategies for teaching them. • Compare and contrast online and face-to-face learning communities. • Apply strategies to make virtual courses more human.
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        Learn to program with Inheritance and Recursion in Java, and prepare to teach others using the free, online interactive CS Awesome textbook. In this course for teachers we'll guide you both in learning Java concepts and skills but also in how to effectively teach those to your students. This course will support you in teaching the Advanced Placement Computer Science A course or a similar introductory university-level programming course. We'll cover the Java concepts of inheritance and recursion, as covered in the APCS A Units 9 and 10. Each topic will begin by relating Java to block-based programming languages and then provide video overviews of CS Awesome content along with additional materials to supplement learning for your students. You'll engage with additional materials to support your teaching including "deep dive" classroom discussion questions, assessment overviews, code tracing and problem solving skills for your students, including preparation for free response coding questions.
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          Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have. State of the art theories from game studies, philosophy and media psychology will be used to help you understand how serious games work and how they appeal to players. The potential impact of gaming is addressed in detail by discussing persuasive games, which aim at changing the player's attitude. Throughout the MOOC, theoretical insights will be illustrated with playful animations and case studies of serious games that are developed by world-class companies in the city of Rotterdam. This MOOC is particularly interesting for you when you are a student considering to study digital media such as serious games, a professional interested in the opportunities these games may create for your organization, or a game developer who wants to know more about the impact serious games can have. Note that this MOOC will not teach you how to design a serious game. Watch the teaser for this MOOC here: https://www.youtube.com/watch?v=FqjY1KSsEx8 Are you ready to broaden your vision on serious games? Join this course and be inspired!
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            We are presently facing a potential extinction crisis for the order Primates (and many other life forms). In this course we will learn about threats to primate conservation globally. We will be using the, “Primates in Peril: The World’s 25 Most Endangered Primates 2018-2020” by Schwitzer et al. (2019) as a basis for the discussion of global primate populations. We will investigate conservation status, threats to conservations, success and failures within protecting our closest evolutionary cousins.
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              Developed by the Yale Center for Emotional Intelligence, Managing Emotions in Times of Uncertainty & Stress will provide participants with the knowledge, skills, and strategies to understand and manage their emotions and those of their students. The 10-hour online course is designed for school staff, including teachers, paraprofessionals, counselors, principals, and non-teaching staff in preK-12 schools.
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                Are you an educator? Have you ever wanted to understand more about how to design your class to make better use of educational technology – whether fully online or in blended contexts? Would you like to learn from those who have extensive practical experience with online technologies? The Learning to Teach Online (LTTO) MOOC will help you develop a working understanding of successful online teaching strategies that you can apply in your own practice. The course is based upon the multi award winning open educational resource developed by Dr Simon McIntyre and Karin Watson. Integrating online technologies into your teaching can be a challenging prospect, and it can be difficult to know how to approach it effectively for the benefit of both students and yourself. No one knows your own content and teaching strengths better than you, and the “one size fits all” formula doesn’t always suit everyone. No matter what type of technology you are interested in exploring or your level of experience, this course will help you draw on your teaching strengths and find the approach that is right for you, your students and your educational context. This course will guide you through your journey of understanding how online technologies can enhance your course design. You will have the opportunity to develop your understanding of effective online teaching practices and their relationship to the use of different technologies. You will also be encouraged to progressively design and reflect upon your own online learning activity, assessment or resource for use in your own class if you choose to undertake the course assignments.
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                  In the education of children with visual impairment, there is at present a global movement away from segregated special schooling, and towards inclusive neighbourhood schools. Inclusion provides an opportunity for everyone, teachers as well as learners, to become more acquainted about life with visual impairment and to overcome some of the barriers of difference which have existed in the past. But if it is to be successful, teachers and others require key skills and insights in order to create classroom environments which fully accommodate the learning needs of children with visual impairment. In this course, you will discover the visually impaired child by recognizing that there are many different eye conditions and that each affects learning and behavior differently. During the course, we will explore the Expanded Core Curriculum, which is a collection of content areas that teachers integrate into the core curriculum to give visually impaired learners access to knowledge that sighted learners gain through observation. You will also learn how to make your classroom, the content, your teaching, and the assessments accessible through curriculum differentiation strategies. By the end of the course you will have the necessary tools to create empowering classrooms where you can teach children with visual impairment in an inclusive, accessible, and attuned space. You will be able to purchase a Verified Certificate if you wish to show evidence of your achievements, but this is optional, and you may apply for Financial Aid if you are unable to pay the certificate fee.
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                    How do gamers cause things to happen when they hit buttons on their controller? How does the computer keep track of gamer's scores? This class teaches the concepts of nested loops, events, and variables. For each concept, we'll start by helping you connect real-world experiences you are already familiar with to the programming concept you are about to learn. Next, through a cognitively scaffolded process we'll engage you in developing your fluency with problem solving with nested loops, events, and variables in a way that keeps frustration at a minimum. Along the way you will learn about the common challenges or "bugs" students have with these concepts as well as ways to help them find and fix those concepts. You'll also be guided in running classroom discussions to help students develop deeper understanding of these concepts. Finally, you'll learn how to develop low-frustration learning experiences for learning programming via Parsons' Problems., Additionally, you will create an email to either a counselor, administrator or parent organization to help them understand the value of all students taking computer science.