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This course provides instruction and strategies to support you in developing a course that is inclusive to students with a wide range of abilities, including students with disabilities. We cover effective practices to increase inclusion and avoid some of the common accessibility issues that can arise in an online course. In particular, Basics of Inclusive Design Online covers course organization, the accessibility of Microsoft Office and PDF documents, making course instruction pages accessible, captioning of videos, making images accessible, and designing for learning differences. We also discuss how inclusive course materials can help all students, including students without disabilities. This course will appeal to those who want both a broad overview of the range of accessibility considerations and also a step-by-step guide of how to check documents for accessibility, caption a video, or prepare course content for non-visual users. Course logo credit: "web accessibility word cloud" by Jill Wright (https://goo.gl/xyUoeU). Copyright - some rights remain. See https://creativecommons.org/licenses/by/2.0/
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    Plenty of buzz exists about blended learning and its transformational potential. But what does blended learning really mean? In this course we will explore the different models of blended learning and dive into key issues that impact students, teachers, and schools. Specifically, we will look at these issues through the lens of three high-performing schools that each use a different type of blended learning. A few of the key topics will include: - The role of the student and how to support students in the transition from traditional to blended learning - Implications for teachers in their day-to-day work and overall role - Impact on the way schools are designed including staffing models, use of time, hardware/software selection, and the use of data - Implementation challenges, potential solutions, and the remaining open questions We will live by the attributes of blended learning in this course, encouraging students to take quizzes at the beginning of the module to assess their understanding and skip material they already know. Overall, we will take a hand-on approach and the course will culminate in participants prototyping their own blended learning model. If you are interested in learning more about how to best leverage technology in education and rethink the way we run schools, join this MOOC and encourage your colleagues to do the same. Become a part of this growing movement and learn first-hand how blended learning can help provide students a more personalized learning experience.
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      In this course, you will learn how to develop your Problem Solving and Creativity Skills to help you achieve success in your university studies. After completing this course, you will be able to: 1. Recognise the importance and function of problem solving and creative thought within academic study and the role of critical thought in creative ideation. 2. Develop a toolkit to be able to identify real problems and goals within ill-defined problems 3. Recognize and apply analytical problem solving techniques 4. Recognise and apply creative problem solving techniques 5. Identify the use of creativity within and types of problems most common to your field 6. Apply learnt problem solving and creative ideation skills to a real-life context and reflect on personal learning processes
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        The Foundations of Teaching for Learning programme is for anyone who is teaching, or who would like to teach, in any subject and any context - be it at school, at home or in the workplace. With dynamic lessons taught by established and respected professionals from across the Commonwealth, this eight course programme will see you develop and strengthen your skills in teaching, professionalism, assessment, and more. As you carry on through the programme, you will find yourself strengthening not only your skills, but your connection with colleagues across the globe. A professional development opportunity not to be missed. This introductory course considers the three domains of being a teacher: Professional Knowledge and Understanding; Professional Practice; and Professional Values, Relationships and Engagement. Enhance your course by joining the Commonwealth teaching community on our website, Facebook and Twitter.
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          Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have. State of the art theories from game studies, philosophy and media psychology will be used to help you understand how serious games work and how they appeal to players. The potential impact of gaming is addressed in detail by discussing persuasive games, which aim at changing the player's attitude. Throughout the MOOC, theoretical insights will be illustrated with playful animations and case studies of serious games that are developed by world-class companies in the city of Rotterdam. This MOOC is particularly interesting for you when you are a student considering to study digital media such as serious games, a professional interested in the opportunities these games may create for your organization, or a game developer who wants to know more about the impact serious games can have. Note that this MOOC will not teach you how to design a serious game. Watch the teaser for this MOOC here: https://www.youtube.com/watch?v=FqjY1KSsEx8 Are you ready to broaden your vision on serious games? Join this course and be inspired!
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            We are presently facing a potential extinction crisis for the order Primates (and many other life forms). In this course we will learn about threats to primate conservation globally. We will be using the, “Primates in Peril: The World’s 25 Most Endangered Primates 2018-2020” by Schwitzer et al. (2019) as a basis for the discussion of global primate populations. We will investigate conservation status, threats to conservations, success and failures within protecting our closest evolutionary cousins.
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              Developed by the Yale Center for Emotional Intelligence, Managing Emotions in Times of Uncertainty & Stress will provide participants with the knowledge, skills, and strategies to understand and manage their emotions and those of their students. The 10-hour online course is designed for school staff, including teachers, paraprofessionals, counselors, principals, and non-teaching staff in preK-12 schools.
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                Are you an educator? Have you ever wanted to understand more about how to design your class to make better use of educational technology – whether fully online or in blended contexts? Would you like to learn from those who have extensive practical experience with online technologies? The Learning to Teach Online (LTTO) MOOC will help you develop a working understanding of successful online teaching strategies that you can apply in your own practice. The course is based upon the multi award winning open educational resource developed by Dr Simon McIntyre and Karin Watson. Integrating online technologies into your teaching can be a challenging prospect, and it can be difficult to know how to approach it effectively for the benefit of both students and yourself. No one knows your own content and teaching strengths better than you, and the “one size fits all” formula doesn’t always suit everyone. No matter what type of technology you are interested in exploring or your level of experience, this course will help you draw on your teaching strengths and find the approach that is right for you, your students and your educational context. This course will guide you through your journey of understanding how online technologies can enhance your course design. You will have the opportunity to develop your understanding of effective online teaching practices and their relationship to the use of different technologies. You will also be encouraged to progressively design and reflect upon your own online learning activity, assessment or resource for use in your own class if you choose to undertake the course assignments.
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                  In the education of children with visual impairment, there is at present a global movement away from segregated special schooling, and towards inclusive neighbourhood schools. Inclusion provides an opportunity for everyone, teachers as well as learners, to become more acquainted about life with visual impairment and to overcome some of the barriers of difference which have existed in the past. But if it is to be successful, teachers and others require key skills and insights in order to create classroom environments which fully accommodate the learning needs of children with visual impairment. In this course, you will discover the visually impaired child by recognizing that there are many different eye conditions and that each affects learning and behavior differently. During the course, we will explore the Expanded Core Curriculum, which is a collection of content areas that teachers integrate into the core curriculum to give visually impaired learners access to knowledge that sighted learners gain through observation. You will also learn how to make your classroom, the content, your teaching, and the assessments accessible through curriculum differentiation strategies. By the end of the course you will have the necessary tools to create empowering classrooms where you can teach children with visual impairment in an inclusive, accessible, and attuned space. You will be able to purchase a Verified Certificate if you wish to show evidence of your achievements, but this is optional, and you may apply for Financial Aid if you are unable to pay the certificate fee.
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                    How do gamers cause things to happen when they hit buttons on their controller? How does the computer keep track of gamer's scores? This class teaches the concepts of nested loops, events, and variables. For each concept, we'll start by helping you connect real-world experiences you are already familiar with to the programming concept you are about to learn. Next, through a cognitively scaffolded process we'll engage you in developing your fluency with problem solving with nested loops, events, and variables in a way that keeps frustration at a minimum. Along the way you will learn about the common challenges or "bugs" students have with these concepts as well as ways to help them find and fix those concepts. You'll also be guided in running classroom discussions to help students develop deeper understanding of these concepts. Finally, you'll learn how to develop low-frustration learning experiences for learning programming via Parsons' Problems., Additionally, you will create an email to either a counselor, administrator or parent organization to help them understand the value of all students taking computer science.