Description
Unity DOTS Fundamentals
teaches you how to use the technologies powering
the future of Unity development
, the Unity Data Oriented Tech Stack.
In this course we make a full game using the the
Entity Component System (ECS)
and
Unity DOTS Physics
, we'll go over
every
line of code and learn how to use these future technologies TODAY!
Geared towards intermediate Unity developers will little to no experience with Unity ECS
SIX Hours of content
Learn how to make the most of modern day multi core processors on desktop and mobile
Get ahead of the pack and learn ECS before everyone else
Because of the preview nature of some of these packages. you can
expect bonus videos
going over changes when we hurdle towards ECS 1.0.
Requrirements
Requirements
Intermediate experience with the Unity 3D Engine